» ReactionDiffusion - (EX9.Texture Filter) and (DX11.TextureFX)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

ReactionDiffusion - (EX9.Texture Filter) and (DX11.TextureFX)

module organic 2d 3d reaction diffusion
Credits: ravazqueztonfilm

about

Reaction Diffusion

Hello vvvvers!

I bring you my first contribution which you will hopefully enjoy and find useful.

This is a simple implementation of the increasingly popular reaction diffusion behavior using a combination of two blurs, a blend amongst both blurs using a Substract mode, and a feedback loop through a FrameDelay node.

You can see this behavior being used used here:

https://vimeo.com/145251635
https://vimeo.com/176261480

Some nice features in this release are the ability to reintroduce the original texture back into the feedback loop, which enables animated textures to be used as input for some nice effects, this in combination with the ability to change between blend modes applied to the feedback loop provides a nice gamma of options to play with.

Available in both EX9 and DX11 versions.

Cheers!

download

ReactionDiffusion EX9-DX11.zip
08.08.16 [20:35 UTC] by ravazquez | 401 downloads
added EX9 version and cleaned up DX11 a bit. Help patches available for both versions.
Show 2 older revisions

Older Revisions

Reaction Diffusion DX11 - 3D Model Texture.zip
16.09.16 [00:12 UTC] by ravazquez | 106 downloads
added CookTorrence 3D Texture example - credits on the shader code got to tonfilm
ReactionDiffusion (DX11.TextureFX).zip
03.08.16 [04:09 UTC] by ravazquez | 126 downloads

ravazquez 03/08/2016 - 18:14

An example of this behavior being used on a 3D texture can be seen here.

Credits go to tonfilm for porting the 2D algorithm to the 3D world.

The shader credit for the nice 3D bump map effect I believe goes to guest.

Cheers!

milo 22/08/2016 - 15:36

nice work!

matka 30/08/2016 - 20:53

Nice! Is that tonfilm┬┤s shader somewhere in contributions?

ravazquez 01/09/2016 - 05:28

I am not sure where to find it. Its a basic variation from a CookTorrence Bump shader I believe guest had implemented, but am not certain. I need to ask tonfilm and will get back to you.

ravazquez 15/09/2016 - 02:50

matka, I am cleaning up tonfilm's patch and will be uploading it soon. ^^

ravazquez 16/09/2016 - 00:20

matka, you can now download the file called "Reaction Diffusion DX11 - 3D Model Texture.zip" from the "other/older revisions" section in this same page. It only works in DX11, at least for now.

The ReactionDifussion node did not change.

Credits for the shader go to tonfilm

Let me know how it goes.

matka 16/09/2016 - 11:57

Cheers!

fibo 11/10/2017 - 23:14

bravissimo!

anonymous user login

Shoutbox

~20h ago

stulloyd: @dominikKoller my little brother works for them.

~6d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~6d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~6d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~6d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?

~6d ago

david: updated the berlin meetup log. Please correct names or missing stuff. berlin meetups 2018

~7d ago

david: join us today for our Berlin vvvv meetup 2-berlin-vvvv-meetup