» QuadStripe (DX11.Layer)
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QuadStripe (DX11.Layer)

effect 2d line
Credits: Oroginal code from paulhoux https://github.com/paulhoux

about

Quad stripe in GS.
Adopted and translated by antokhio.

download

QuadStripe.zip
12.07.15 [16:26 UTC] by antokhio | 901 downloads

lecloneur 12/07/2015 - 17:01

Yes!

newemka 26/05/2016 - 21:30

awesome! only texture is missing

microdee 27/05/2016 - 00:11

for texture:
https://github.com/microdee/mp.dx and Line (DX11 Mitter)

jib 03/08/2018 - 17:32

I'm using it via your very helpful suggestion! Is there a way to create a closed line as well ?

antokhio 06/08/2018 - 12:18

LineStripWithAdjacency is't most user friendly type of line, if you want line closed, you have to give it extra vertices, look on that patch:

 https://www.dropbox.com/s/gkcivtdxfaltaqe/QuadStripe%20%28DX11.Layer%29%20closed%20help.v4p?dl=0

anonymous user login

Shoutbox

~2d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~7d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~1d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~10d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~13d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~20d ago

ravazquez: Happy new year!

~20d ago

sunep: Happy new year everyone!

~24d ago

ggml: confirmed. thanks

~24d ago

david: @ggml fixed. please try again.

~24d ago

joreg: @ggml confirmed. we'll investigate..