» Projector (EX9.Effect)
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Projector (EX9.Effect)

module projected Texture dx11
Credits: kalle


comfortable projected Texture.

Projector (EX9.Effect Beam) even simulates the beam of light.


ProjectorTexture (DX11).zip
04.04.13 [12:32 UTC] by colorsound | 939 downloads
DX11 version
Show 2 older revisions

Older Revisions

Projector (EX9.Effect Beam).zip
23.03.13 [13:17 UTC] by Desaxismundi | 613 downloads
updated version (reconnected decompose node + fixed texture paths)
Projector (EX9.Effect Beam).zip
18.03.11 [11:58 UTC] by kalle | 1163 downloads

antokhio 18/03/2011 - 19:52

super cool kalle :;]

xd_nitro 19/03/2011 - 02:03

used for the banner on my website :)

everyoneishappy 19/03/2011 - 10:03


ggml 12/07/2012 - 03:35

stopped working for me with beta >25.1

everyoneishappy 12/07/2012 - 04:16

Are you talking about the help patch? I think that was when the path for vvvv's images changed... try feeding it another texture maybe?

Desaxismundi 12/07/2012 - 10:11

Decompose (Transform Vector) seems to loose connections. Try reconnecting it.

ggml 12/07/2012 - 16:46

yes, decompose was it

youngjae 22/03/2013 - 06:12
projected texture doesnt show on mesh..

hi, i have a mesh exported from Mcneel Rhinoceros as a xfile.
somehow i dont see the texture projected on the surface of the mesh although i see the projection planes... I am projecting basic parallel lines. Did the patch stop working after a certain build?

i checked the help file and tried the teapot and didnt see the texture projected either...

i am using an alpha 29.3 build btw..

if it works and i would like to use it to write the video..that would be great...! the decompose node is connected to vector split with its xyz translate out.

what should I look at to isolate what my problem could be? thx...

lecloneur 22/03/2013 - 15:42

Decompose (Transform Vector) seems to loose connections. Try reconnecting it.

youngjae 22/03/2013 - 16:38
projector (ex9. effect beam)

@lecloneur hi
I connected it like this.... like this???

Desaxismundi 23/03/2013 - 14:18

Hey youngjae,

check the updated download ;)

timpernagel 24/06/2013 - 19:53

hey colorsound,

thanks for updating this shader. Today i played with the beam-lights a bit, but got strange results compared to the DX9-version.

Compare the beam of DX9 and DX11

If i put the volumecube-resolution of the DX9-version up to 100, i got a accurate light-beam. playing with values of the Cube (DX11 Volume Simple) has the effect that the light-beam disappears by a resolution more than 20. I've also played with culling, but the result is far away from the DX9-example.

Any ideas what i'm doing / is wrong? thx

timpernagel 25/06/2013 - 18:24

Here is the link to the bigger image:http://cl.ly/Poux

timpernagel 27/06/2013 - 15:35

I didn't found a solution to the bug/problem, but perhaps the reason. The DX11CubeSimple is pretty much the same like the DX9CubeSimple beside the Geometry_Join-part. Perhaps the texture-coordinates are not correct... I haven't dived in the topic yet, and will do now.

But in the meantime, here is a better screenshot of the problem i have, if anyone wants to solve it (bigger version:http://cl.ly/Pupg).

anonymous user login


~1d ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~2d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~2d ago

guest: @joreg, please stream :-)

~2d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~3d ago

manuel: @dawoof nope. just the mosaic option.

~6d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~7d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~7d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)