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Project Templates

misc structure stage folder structure project
Credits: focus4 GmbH for my consistent financing :)

about

This is a bit experimental contribution, it needs a discussion, but from my experience it's ultra important and not solved in vvvv at all.
consisting of two parts:

Project Templates

First, using it speeds up your work. That is proved and well tested.
Second, you know the feeling, when you open your patch a month after you created it and have no clue, how a hell could it work? This should help, keeping structure pushes you to follow the most basic rules. In worst case it moves the mess from root patch two levels down :) Fixed project structure is actually very good in case you ever wanted to cooperate with somebody and even more beneficial to companies. Its all prepared and empty, just about to start patching.

The idea behind is to have template projects prepared for typical use cases. We do similar things many times (like a touch-table). Lets just prepare a template for it. Forcing you to keep the structure goes with it like a by the way detail.

StageCounter

is an alternative to Automata for project stage-logics. The problem I have with Automata is that I usually end with a number of "all to all" goto connections.

StageCounter outputs one stage, represented by a number or a name, to control your project, inputs change to state from Send nodes. It's usually all you need, because information about transition is just in a change of stage from last frame. It works with Send and Receive nodes and is not spreadable, so you shouldn't go crazy with it. This one global variable is generally not vvvv way of doing things, I just found it very useful in this specific case where v4 guys often have problems. And its clean and ultra fast way to make programs with it. There is an example included. This time I'm very curious about your responses as now it is very useful for me, but should be more open to others.

Both parts work together and help me to create projects much faster.

download

ProjectTemplates.zip - 03.02.16 [01:07 UTC] by Martin Zrcek | 359 downloads
notes: small update - naming and dx11 window handle

other/older revisions

ProjectTemplates.zip - 29.01.16 [04:45 UTC] by Martin Zrcek | 104 downloads
notes: Blank, Stages, Example

vjc4 07/02/2016 - 21:59

Great idea, love the Template for DX11 and the quick acces to develop, shutup and kill just in case :)

Martin Zrcek 10/02/2016 - 22:00

Hey, Andres! :) cool that you like it. It actually could be the most useful and is the he most ignored thing I ever contributed. It is strongly affected by my personal experience and should be more general. Would be nice, if more people added their tools and habits they use all the time, so we can choose.

Noir 10/02/2016 - 22:04

useful

metrowave 15/04/2017 - 20:55

Good job Martin!

pankao 14/05/2017 - 16:10

Hey Martin, thanks for your efford! Going to look into it, sounds very promissing!
Is your solution supposed to work on 64-bit v4 instance as well btw?
Thanks mate

anonymous user login

Shoutbox

~10min ago

joreg: @guest it is: last entry in left column

~17min ago

guest: Xml tidy isn't in 64 bit missing in 64bit builds

~30min ago

joreg: @nissidis logins are not yet open. we'll inform you here. general contact for troubles regarding node is: ping@node-forum.org

~1h ago

nissidis: I cant login on node17 (neither reset my password)

~2h ago

joreg: horray, full program is up for #NODE17 https://17.nodeforum.org #vvvv

~22h ago

guest: Connection snapping: nice!

~1d ago

microdee: emeshe is burried under thick ground and it's left for good. a new pbr ecosystem is emerging in mp.dx

~2d ago

u7angel: @xxxlalala i meant matcap, look for that

~2d ago

xxxlalala: thanks @u7angel superphong is exactly what i was looking for. litsphere gave me no search results though :(

~2d ago

u7angel: i guess most pro vvvv users don't use emeshe for various reasons but more custom collection of shaders. see superphong or litsphere