» PathVectors (3d)
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PathVectors (3d)

plugin spline point plugin spread distribute 3d
Credits: by herbst, idea from ArcLength (john, frank, gregsn, joreg), funding from Uberact

about

Some of you might know the ArcLength module. It's very nice because it's able to place points at specified distances along a spline.

Unfortunately, it's not spreadable (some of the nodes needed for this don't have general purpose, use- and meaningful spreadable implementations).

Thus here I present to you PathVectors (3d), rewritten as plugin, spreadable, binsizeable and fast.

You basically input a spread of splines and a spread of percentages at which to place new points. See the help patch for different usecases.

download

PathVectors.zip
02.09.13 [01:50 UTC] by herbst | 1359 downloads

sunep 02/09/2013 - 11:46

High Like

please put this in the addon pack

u7angel 02/09/2013 - 13:27

awesome!

hierro 02/09/2013 - 19:14

good job :D

m4d 02/09/2013 - 19:38

neat!
(also what sune said)

lasal 04/09/2013 - 01:03

finally!
thanks

Desaxismundi 04/09/2013 - 16:17

woop woop!

graphicuserinterface 05/09/2013 - 00:02

exquisite

u7angel 09/12/2013 - 13:14

add to addonpack ?

readme 11/03/2014 - 16:02

Found a bug, which only seems to appear if Helper Points AND Inputs are being bin sized.
The sorting is off, see attached screenshot.

Luper 26/01/2016 - 21:00

yep that wrong sorting bug happened to me also! was going totally nut XD

eno 10/02/2016 - 11:45

chapeau. long needed thing! Finally something to design envelopes.

u7angel 21/12/2016 - 15:35

tagging thisobsolete is maybe a bit overhasty since it still works well and is production-proven. not everyone wants to apply VL to production right now.

tonfilm 21/12/2016 - 17:15

@u7angel i've just downloaded it and checked the plugin and it's code.

you're right. but not because you shouldn't use nodes written in VL for production, but because the plugin is written in a very efficient way that makes it 5-10 times faster for high spread counts and this clearly took more development time and brain power than the new ArcLength node.

readme 21/12/2016 - 17:21

It does however still have the issues I reported above

tonfilm 21/12/2016 - 19:10

@readme thanks for pointing that out. so the decision making goes as follows:

  • always use the vvvv built-in ArcLength at first.
  • if that affects performance because you use very high spread counts use PathVectors
  • if you need to bin size helper points and inputs then go fix the bug

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Shoutbox

~7h ago

domj: Fun with feedback loops https://youtu.be/44ewBE2CQnE

~18h ago

~1d ago

joreg: @knoeterich thanks for the heads-up, you'll have another chance every 2 weeks..

~1d ago

knoeterich: i had to cancel my free ticket for the vvvv-gamma workshop today, cause i got sick over night. maybe someone can take my place?

~1d ago

bo27: Hi! I'll be in London at Oct 24-28, would have some spare time to talk about business/vvvv/NFL/drinks. Please contact me if interested

~2d ago

joreg: reminder: this tuesday, oct 22nd: #vvvv meetup in #berlin 14-berlin-vvvv-meetup #visualprogramming

~2d ago

metrowave: @h99, nice site + useful...

~4d ago

h99: Moon, dammit

~4d ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~5d ago