» Orbbec Astra OpenNI
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Orbbec Astra OpenNI

plugin depth camera orbbec astra plugin openni kinect
Credits: THISPLAY, schlonzo

about

Experimental release. Requires DX11 Pack, tested with DX11.Particles.
Due to licensing restricitons the primesense nite2 skeleton detection library is not allowed to work with astra devices, so there will be no legal skeleton node for this device.

Included nodes:

  • Depth
  • RGB
  • RGB Depth
  • World

Installation

1) Extract the contribution's openni folder into the dx11 pack plugin folder (...\packs\dx11\nodes\plugins)
2) Download the Orbbec Astra driver https://orbbec3d.com/develop/)
3) Install Orbbec sensor driver (tested with v4.3.0.4)
4) Extract the OpenNI-Windows-x64-2.3 folder into your Orbbec driver installation dir
5) Copy the OpenNI2.dll from within the OpenNI-Windows-x64-2.3\Redist folder to ...\packs\dx11\nodes\plugins\openni
6) Edit the OpenNI.ini within the contribution's openni folder and change the Repository path to .../YourOrbecDriverInstallationFolder/OpenNI-Windows-x64-2.3/Redist/OpenNI2/Drivers. Don't forget to use slashes instead of blackslashes)

free for private use, for commercial license please contact ea@this-play.com

download

openni.zip
25.01.18 [15:35 UTC] by nrsz | 145 downloads

colorsound 26/01/2018 - 19:03

looking forward to try those camera , thank you ¡¡

toyshung 06/03/2018 - 12:57

the RGB node doesn't work for me. it just get red. somebody else have this issue?

schlonzo 13/03/2018 - 13:19

If the RGB node is not working, than you have the "Orbbec Astra Pro".
This Camera Model don't get the RGB Stream over OPENNI2.
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015

jerry 20/04/2018 - 02:30

Nuitrack offers skeleton detection for Orbbec Astra devices.

tmp 23/04/2018 - 20:59

@nrsz:
there seems to be a new info regarding the problem with the rgb node:
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015/4

@all:
I updated the dx11.particles pack. It now has a wrapper and an emitter node for the orbbec astra. See latest version on github.

anonymous user login

Shoutbox

~7h ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~1d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~2d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~2d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~3d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~3d ago

MultiNIL: @joreg sure!

~3d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~3d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764

~4d ago

dawoof: looking for a VJ/performer for the 1st of june for 1 hour in Amsterdam for a Conference, Hit me up +649241940

~4d ago

tekcor: @joreg cool seems like i missed that one. such a good shader resource