» Orbbec Astra OpenNI
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Orbbec Astra OpenNI

plugin depth camera orbbec astra plugin openni kinect
Credits: THISPLAY, schlonzo

about

Experimental release. Requires DX11 Pack, tested with DX11.Particles.
Due to licensing restricitons the primesense nite2 skeleton detection library is not allowed to work with astra devices, so there will be no legal skeleton node for this device.

Included nodes:

  • Depth
  • RGB
  • RGB Depth
  • World

Installation

1) Extract the contribution's openni folder into the dx11 pack plugin folder (...\packs\dx11\nodes\plugins)
2) Download the Orbbec Astra driver https://orbbec3d.com/develop/)
3) Install Orbbec sensor driver (tested with v4.3.0.4)
4) Extract the OpenNI-Windows-x64-2.3 folder into your Orbbec driver installation dir
5) Copy the OpenNI2.dll from within the OpenNI-Windows-x64-2.3\Redist folder to ...\packs\dx11\nodes\plugins\openni
6) Edit the OpenNI.ini within the contribution's openni folder and change the Repository path to .../YourOrbecDriverInstallationFolder/OpenNI-Windows-x64-2.3/Redist/OpenNI2/Drivers. Don't forget to use slashes instead of blackslashes)

free for private use, for commercial license please contact ea@this-play.com

download

openni.zip
25.01.18 [15:35 UTC] by nrsz | 422 downloads

colorsound 26/01/2018 - 19:03

looking forward to try those camera , thank you ¡¡

toyshung 06/03/2018 - 12:57

the RGB node doesn't work for me. it just get red. somebody else have this issue?

schlonzo 13/03/2018 - 13:19

If the RGB node is not working, than you have the "Orbbec Astra Pro".
This Camera Model don't get the RGB Stream over OPENNI2.
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015

jerry 20/04/2018 - 02:30

Nuitrack offers skeleton detection for Orbbec Astra devices.

tmp 23/04/2018 - 20:59

@nrsz:
there seems to be a new info regarding the problem with the rgb node:
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015/4

@all:
I updated the dx11.particles pack. It now has a wrapper and an emitter node for the orbbec astra. See latest version on github.

sebl 21/06/2018 - 12:23

seems like the plugin doesn't work with the actual dx11-pack. can someone confirm this?
against which dx11-version was this plugin compiled?

anonymous user login

Shoutbox

~2d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~3d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~3d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~3d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)