» Orbbec Astra OpenNI
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Orbbec Astra OpenNI

plugin depth camera orbbec astra plugin openni kinect
Credits: THISPLAY, schlonzo

about

Experimental release. Requires DX11 Pack, tested with DX11.Particles.
Due to licensing restricitons the primesense nite2 skeleton detection library is not allowed to work with astra devices, so there will be no legal skeleton node for this device.

Included nodes:

  • Depth
  • RGB
  • RGB Depth
  • World

Installation

1) Extract the contribution's openni folder into the dx11 pack plugin folder (...\packs\dx11\nodes\plugins)
2) Download the Orbbec Astra driver https://orbbec3d.com/develop/)
3) Install Orbbec sensor driver (tested with v4.3.0.4)
4) Extract the OpenNI-Windows-x64-2.3 folder into your Orbbec driver installation dir
5) Copy the OpenNI2.dll from within the OpenNI-Windows-x64-2.3\Redist folder to ...\packs\dx11\nodes\plugins\openni
6) Edit the OpenNI.ini within the contribution's openni folder and change the Repository path to .../YourOrbecDriverInstallationFolder/OpenNI-Windows-x64-2.3/Redist/OpenNI2/Drivers. Don't forget to use slashes instead of blackslashes)

free for private use, for commercial license please contact ea@this-play.com

download

openni.zip
25.01.18 [15:35 UTC] by nrsz | 266 downloads

colorsound 26/01/2018 - 19:03

looking forward to try those camera , thank you ¡¡

toyshung 06/03/2018 - 12:57

the RGB node doesn't work for me. it just get red. somebody else have this issue?

schlonzo 13/03/2018 - 13:19

If the RGB node is not working, than you have the "Orbbec Astra Pro".
This Camera Model don't get the RGB Stream over OPENNI2.
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015

jerry 20/04/2018 - 02:30

Nuitrack offers skeleton detection for Orbbec Astra devices.

tmp 23/04/2018 - 20:59

@nrsz:
there seems to be a new info regarding the problem with the rgb node:
https://3dclub.orbbec3d.com/t/astra-pro-rgb-stream-using-openni/1015/4

@all:
I updated the dx11.particles pack. It now has a wrapper and an emitter node for the orbbec astra. See latest version on github.

sebl 21/06/2018 - 12:23

seems like the plugin doesn't work with the actual dx11-pack. can someone confirm this?
against which dx11-version was this plugin compiled?

anonymous user login

Shoutbox

~1h ago

io: A vvvvery vvvvriendly vvvvestival, ed. 2018 http://keroxen.com/

~1d ago

microdee: @synth: use beta37 for Notuiv and install it with vpm. this article describes why md.ecosystem-update

~1d ago

mburk: @synth Check github for superphysical Beta37. Deferred+Forward Branch.

~2d ago

synth: Getting red nodes on VL stuff, mostly SuperPhysical, Notuiv and CraftLie. Only me or there is something broken?

~2d ago

joreg: reminder: we'll do a #vvvv #vl workshop as part of #retune18 in #berlin this friday: vvvvvl-workshop-at-retune-2018 #visualprogramming #dotnet

~6d ago

tonfilm: how about debugging your #dx11 #GPU frames? debug-dx11-frames-with-nvidia-nsight

~8d ago

mrboni: Anyone know where I can get an Etherdream ILDA unit in the UK / West Europe delivery this week?https://ether-dream.com/

~9d ago

tobyk: @catweasel Re:KiNet yes, its pretty similar to artnet but with some different magic numbers. I can send you what I've used before.

~10d ago

microdee: @Hadasi: "read the field manual" I knew a slightly more explicit version of that abbreviation :D