module MRE post-processing shader obsolete
Credits: dottore, m4d, unc and vux http://vvvv.org/contribution/mre-multipass-render-engine spheremap from http://zbyg.deviantart.com/art/HDRi-Pack-2-103458406 they're pretty useful!
WARNING: THIS IS A HUGE RESOURCEHOG! the maximum resolution i squeezed out of it was 1280*720 @ 34 fps without mainloop limiting. and as i know i don't have a crappy hardware.
Update2: i know dx11 is coming next year so this stuff will become obsolate in a short time i guess but until then:
Update1: based on some feedback there are some situations where the whole screen would go black after some time or start to flicker to black for one frame randomly and this may present on lower end or older graphics cards. I have no idea what could cause this apart from low performance. I've did some fix to ToneMapping which should get rid of the problem but it's not 100%.
Also i've noticed a stupid bug in Phong Static it's fixed now.
see mre.mdmod.test.v4p to see how to use it!
this is a complete revamp of MRE you don't need the original to use this however they can work besides eachother
row1: RGB: position; A: range
row2: RGB: color; A: strength
Thanks very much micro, will be integrating this with my current MRE stuff :D
ahhh yeahh :)
looks immensely cool, but goes black after a short while still.
My system is:
ATI FirePro M5950 GPU
@sunep: same here
same here, goes black after 3 seconds and doesnt come back again.
Geforce GTX 280m
disabling the motion blur& tonemapping module brings it back...
also interesting, that after turning motion blur on again. the picture is there for a few seconds before it disapears again...
Geforce gtx 550 ti
nice look and no problems here
it looks like it discriminates ati cards. i don't have any idea what can cause this. a colleague of mine suspects that i use too many 16F and 32F textures. also that ToneMapping gives me some headaches. probably i'll put back the pipet version for "safe mode". but this shouldn't be the problem. anyone can confirm similar behaviour on radeon HD 6xxx or 7xxx?
It appears for a moment in the beginning when I start the patch mre.mdmod.test and then is black..
MacBookPro 15" late 2011
AMD Radeon HD 6770M
edit: When I disable the ToneMapping and the MotionBlur there is stuff
I get same results as elektromeier on HD6950; tonemap causes blackout and motionblur causes delayed blackout. other than that it is very nice
and thanks for the link to spheremaps :)
yeah cool ! thanks microdee
nice work. it works fine here, with ATI Radeon 5830(win7,*64).
First: I love you work. Very great stuff, serious
Secondly: I have a question about the picture. Is it a realtime fracture of the mesh? If yes how did you do it?
@tooooduc: thanks! :) yep it's realtime, it's in the demo patches too, it's the result of displaced meshes with hard edges. that's using the artifact of normals calculation where hard normals are achieved by duplicating vertices and edges. the result of this will be "fractured mesh" because hard edges are not "connected"
I get a Error Message ,when I opened the Path,
Missing microsoft.directx.dll and microsoft.directx.directinput.dll.
And I 've reinstalled the latest DirectX SDK release for June 2010,but no work.
Win 8.1 64bit pro ( DirectX 11 )
Nvidia GeForce GT 540M ( 2 GB / Sony )
@carllx: that's an old version, for simplicity replace that camera with the default/native Camera (Transform SoftImage) or Camera (Transform Orbit)
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