» mp.dx
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mp.dx

pack pack Module Dynamic Plugin

about

or how the Burmese would say သေးသည်အခြားသယံဇာတအထုပ်

mp.dx (and including mp.essentials) is a big collection of convenience nodes solving a lot of common problems for vvvv.

NOTE: while it is still useful, maintenance is sparse for this pack, I still fix bugs which found and can be dealt with easily.

github:
https://github.com/microdee/mp.dx
https://github.com/microdee/mp.essentials

Get them with vpm

mp.dx
Rendering related nodes mostly for DX11 but there are some utilities for DX9 too

mp.essentials
Essential lower level utility nodes for everyday patching

While it is possible, manual installation is tedious and absolutely not supported. If there's a problem with VPM please report it in Github issues or in VPM's contribution page

SuperflysiNZ 19/06/2016 - 08:50

Hi Microdee, is anyone else using the vpack system yet?

microdee 19/06/2016 - 17:29

not yet but couple of people already asked me about how they can use it. anyway my releases will come through vpm from now on

velcrome 19/06/2016 - 18:57

i added a vpack file to vvvv-Message at the branch for the upcoming release :)

microdee 19/06/2016 - 21:23

yaaay! velcrome ftw!
I've sent a pull-request to make it work and clone the desired branch ;)

bo27 20/03/2018 - 13:07

hi!

\packs\mp.dx\nodes\plugins\DX11Utils\x64\DX11Utils.Native.dll
is blocked by Windows Secutiry because of Trojan:Win32/Spursint.F!cl

is that correct warning?

microdee 20/03/2018 - 13:40

interesting I never had that, obviously it's false alarm but I'll have a look on virustotal. In those DLL's I'm not doing anything "trojanish" afaik.
Here are the sources btw https://github.com/microdee/mp.dx/tree/master/src/DX11Utils/DX11Utils.Native
And the Virustotal report: https://www.virustotal.com/#/file/3f9d29617bf9e5de6c84cfad4f0646e9b1b63ca7de8127b18278bcec925c1ad4/detection

bo27 20/03/2018 - 16:20

@microdee yeah, thanks! something wrong with my windows defender. added an exception for the dll, but then do you have any ideas why it might not working? The patch is from FBX4V pack but it refers to DX11Utils,Native.dll from mp.dx

I used vpm as recommended ;)

microdee 20/03/2018 - 18:14

FBX4V is currently under hold for a moment until I update my modules to the new enum system. sorry about inconveniences. I have so much shit to sort out + work that I don't know when I will get to FBX4V. I'll open-source it shortly as well.
Also at the time I was lazy to create the DX11 resources inside the plugin, but a C++ only node for FBX4V meshes is on my bucket list.

bo27 21/03/2018 - 14:00

@microdee No need to say sorry! Thanks!

anonymous user login

Shoutbox

~20h ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~5d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~5h ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~8d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~11d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~19d ago

ravazquez: Happy new year!

~19d ago

sunep: Happy new year everyone!

~23d ago

ggml: confirmed. thanks

~23d ago

david: @ggml fixed. please try again.

~23d ago

joreg: @ggml confirmed. we'll investigate..