or how the Burmese would say သေးသည်အခြားသယံဇာတအထုပ်
mp.dx (and including mp.essentials) is a big collection of convenience nodes solving a lot of common problems for vvvv.
NOTE: while it is still useful, maintenance is sparse for this pack, I still fix bugs which found and can be dealt with easily.
Get them with vpm
Rendering related nodes mostly for DX11 but there are some utilities for DX9 too
Essential lower level utility nodes for everyday patching
While it is possible, manual installation is tedious and absolutely not supported. If there's a problem with VPM please report it in Github issues or in VPM's contribution page
Hi Microdee, is anyone else using the vpack system yet?
not yet but couple of people already asked me about how they can use it. anyway my releases will come through vpm from now on
i added a vpack file to vvvv-Message at the branch for the upcoming release :)
yaaay! velcrome ftw!
I've sent a pull-request to make it work and clone the desired branch ;)
is blocked by Windows Secutiry because of Trojan:Win32/Spursint.F!cl
is that correct warning?
interesting I never had that, obviously it's false alarm but I'll have a look on virustotal. In those DLL's I'm not doing anything "trojanish" afaik.
Here are the sources btw https://github.com/microdee/mp.dx/tree/master/src/DX11Utils/DX11Utils.Native
And the Virustotal report: https://www.virustotal.com/#/file/3f9d29617bf9e5de6c84cfad4f0646e9b1b63ca7de8127b18278bcec925c1ad4/detection
FBX4V is currently under hold for a moment until I update my modules to the new enum system. sorry about inconveniences. I have so much shit to sort out + work that I don't know when I will get to FBX4V. I'll open-source it shortly as well.
Also at the time I was lazy to create the DX11 resources inside the plugin, but a C++ only node for FBX4V meshes is on my bucket list.
@microdee No need to say sorry! Thanks!
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