» mp.dx
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mp.dx

pack

about

or how the Burmese would say သေးသည်အခြားသယံဇာတအထုပ်

mp.dx (and including mp.essentials) is a big collection of convenience nodes solving a lot of common problems for vvvv.

NOTE: while it is still useful, maintenance is sparse for this pack, I still fix bugs which found and can be dealt with easily.

github:
https://github.com/microdee/mp.dx
https://github.com/microdee/mp.essentials

Get them with vpm

mp.dx
Rendering related nodes mostly for DX11 but there are some utilities for DX9 too

mp.essentials
Essential lower level utility nodes for everyday patching

While it is possible, manual installation is tedious and absolutely not supported. If there's a problem with VPM please report it in Github issues or in VPM's contribution page

SuperflysiNZ 19/06/2016 - 09:50

Hi Microdee, is anyone else using the vpack system yet?

microdee 19/06/2016 - 18:29

not yet but couple of people already asked me about how they can use it. anyway my releases will come through vpm from now on

velcrome 19/06/2016 - 19:57

i added a vpack file to vvvv-Message at the branch for the upcoming release :)

microdee 19/06/2016 - 22:23

yaaay! velcrome ftw!
I've sent a pull-request to make it work and clone the desired branch ;)

bo27 20/03/2018 - 14:07

hi!

\packs\mp.dx\nodes\plugins\DX11Utils\x64\DX11Utils.Native.dll
is blocked by Windows Secutiry because of Trojan:Win32/Spursint.F!cl

is that correct warning?

microdee 20/03/2018 - 14:40

interesting I never had that, obviously it's false alarm but I'll have a look on virustotal. In those DLL's I'm not doing anything "trojanish" afaik.
Here are the sources btw https://github.com/microdee/mp.dx/tree/master/src/DX11Utils/DX11Utils.Native
And the Virustotal report: https://www.virustotal.com/#/file/3f9d29617bf9e5de6c84cfad4f0646e9b1b63ca7de8127b18278bcec925c1ad4/detection

bo27 20/03/2018 - 17:20

@microdee yeah, thanks! something wrong with my windows defender. added an exception for the dll, but then do you have any ideas why it might not working? The patch is from FBX4V pack but it refers to DX11Utils,Native.dll from mp.dx

I used vpm as recommended ;)

microdee 20/03/2018 - 19:14

FBX4V is currently under hold for a moment until I update my modules to the new enum system. sorry about inconveniences. I have so much shit to sort out + work that I don't know when I will get to FBX4V. I'll open-source it shortly as well.
Also at the time I was lazy to create the DX11 resources inside the plugin, but a C++ only node for FBX4V meshes is on my bucket list.

bo27 21/03/2018 - 15:00

@microdee No need to say sorry! Thanks!

mediadog 12/11/2021 - 20:02

I'm getting red nodes for PreprocessorOptions (File), trying to use FillHoles. Got latest version off GitHub. This is with beta 42 and Win10 x64. Should it be there or is it replaced with something else? Thanks!

  • edit-

Doh! Never mind, I had just copied new version over old, using vpm fixed it. (Though the help patch for PreprocessorOptions still has a red Disney node in it.)

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Shoutbox

~22d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~23d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~1mth ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long