» Map (Advanced)
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Map (Advanced)

Credits: velcrome, woei


Ho Ho Ho,

here it is again, the season of givvvving and merry sharing.

Since today is the Saint Nicholas Day I want to offer my new plugins for download that are an alternative to Map (Value) and MapRange (Value). They are quite optimized, so with spreadcounts higher than a few hundreds it really starts to make a performance difference. Good improvement :)

At its core it fixes the old problem, that the Mapping was never spreadable {1}.
Additionally I added a hidden, but fully usable BinSize, next to the Input (Value). With the binsize you can define how many Input (Value) slices are used for each of the other 4+1 pins that follow to the right.

  • MapFast.zip version is completely different code, with correct spreading and bin size behaviour. even faster at lower slicecounts, a bit slower at higher ones (though still faster than native)
  • this is not spreading as best practice advises, but then again, with Map (Value) and MapRange (Value) you usually just want the Input (Value) calced to Output (Value) anyway. So SpreadMax is fixed to that, superfluos (and potentially flawed) slice sets for the mapping are ignored. Till then they spread beautifully.
  • {1} I didn't fix the problem of having a Mapping Enum Pin on a Map node, for backward compatibility reasons. Monsters, ehh


I know this is kind of strange stuff seemingly unrelated to christmas, but I am sure a lot of you have little secret boxes in their workflows somebody else could use or learn from.

Don't be shy to spam contributions.
You can be sure, somebody else just tries to reinvent the wheel you discovered half a year ago.

Sure, we all have a lot to do, especially at the end of the year. But remember: an hour of your time for completing and sharing a patch, a plugin, a pack, a module, or (not the least!) a helppatch can save days for a whole bunch of people struggling with the same learing curve, just as you did. Don't be shy


14.12.13 [01:26 UTC] by woei | 659 downloads
correct spreading and bin sizing (incl. negative bin sizes)
Show 2 older revisions

Older Revisions

07.12.13 [21:46 UTC] by velcrome | 322 downloads
solid release
06.12.13 [19:04 UTC] by velcrome | 391 downloads
some bugs left

sebl 06/12/2013 - 21:52

nice! how could we live without them?

u7angel 07/12/2013 - 16:49

xmas contribution spam sounds cool :)

u7angel 09/12/2013 - 13:13

add to addonpack ?

velcrome 09/12/2013 - 13:57

yes :)

anonymous user login


~6d ago

ravazquez: indeed!

~6d ago

schlonzo: kickass shader @evvvvil

~7d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~7d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~7d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~8d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~8d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html