» Manipulating Faces
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Manipulating Faces

demo
Credits: woei, joreg

about

Besides its full body/skeleton tracking capabilities the Kinect also features a dedicated face tracking functionality. With it you can easily identify individual parts (eyes, nose, mouth) of a face and then manipulate, replace, extend those using texture- or geometry-based techniques.

The download comes with 13 different demos on what you can do with the tracking data.

Note:

  • Requires b32.1 + addonpack + dx11 pack
  • Those demos will not work with Kinect2 out of the box but should be fairly simple to adapt once the Kinect2 nodes also features face-tracking capabilities.
  • download

    ManipulatingFaces.zip
    28.07.14 [14:46 UTC] by joreg | 2056 downloads

mino 29/07/2014 - 07:39

thanks for sharing! but FullscreenQuad and some modules are missing here.

esnho 29/07/2014 - 15:29

Seems good but no Kinect no ffffun... :(

joreg 29/07/2014 - 15:53

@mino: i added requirements above. does that help?

@esnho: in most samples you can easily use FaceData (Kinect Microsoft Fallback) to simulate the face.

mino 29/07/2014 - 16:33

it worked! i like Celeb and UVReplace one ;)

mpenna 20/08/2014 - 16:57

Nice demos indeed... thanks for sharing! I have some experience programming for the Kinect but on other platforms - vvvv is quite new to me. The "makeup" patch is one that really caught my eyes. I believe it's possible to try to use another face shot as reference image, right? But how to go about editing the face markers? The patch loads them from the "face.vpe" file, right? Do we have to edit this file by hand or is there some tool that can save these points to a file?

joreg 20/08/2014 - 17:15

the patch is using a PointEditor (3d Persistent) internally that allows you to manipulate the points directly. have a look at the helppatch of that node to learn how to operate it.

mpenna 20/08/2014 - 23:50

@joreg: I'll take a look at it... thanks!

io 04/09/2014 - 23:18

Not sure why but my face is not being recognized, all nodes are fine, Kinect is working, maybe I am just too ugly?
Simone

io 05/09/2014 - 22:23

SOLVED: you have to be in full sight (a least torso) of the camera, just the head isn t enough...

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk