» Manipulating Faces
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Manipulating Faces

demo face tracking kinect dx11
Credits: woei, joreg

about

Besides its full body/skeleton tracking capabilities the Kinect also features a dedicated face tracking functionality. With it you can easily identify individual parts (eyes, nose, mouth) of a face and then manipulate, replace, extend those using texture- or geometry-based techniques.

The download comes with 13 different demos on what you can do with the tracking data.

Note:

  • Requires b32.1 + addonpack + dx11 pack
  • Those demos will not work with Kinect2 out of the box but should be fairly simple to adapt once the Kinect2 nodes also features face-tracking capabilities.
  • download

    ManipulatingFaces.zip
    28.07.14 [14:46 UTC] by joreg | 1514 downloads

mino 29/07/2014 - 06:39

thanks for sharing! but FullscreenQuad and some modules are missing here.

esnho 29/07/2014 - 14:29

Seems good but no Kinect no ffffun... :(

joreg 29/07/2014 - 14:53

@mino: i added requirements above. does that help?

@esnho: in most samples you can easily use FaceData (Kinect Microsoft Fallback) to simulate the face.

mino 29/07/2014 - 15:33

it worked! i like Celeb and UVReplace one ;)

mpenna 20/08/2014 - 15:57

Nice demos indeed... thanks for sharing! I have some experience programming for the Kinect but on other platforms - vvvv is quite new to me. The "makeup" patch is one that really caught my eyes. I believe it's possible to try to use another face shot as reference image, right? But how to go about editing the face markers? The patch loads them from the "face.vpe" file, right? Do we have to edit this file by hand or is there some tool that can save these points to a file?

joreg 20/08/2014 - 16:15

the patch is using a PointEditor (3d Persistent) internally that allows you to manipulate the points directly. have a look at the helppatch of that node to learn how to operate it.

mpenna 20/08/2014 - 22:50

@joreg: I'll take a look at it... thanks!

io 04/09/2014 - 22:18

Not sure why but my face is not being recognized, all nodes are fine, Kinect is working, maybe I am just too ugly?
Simone

io 05/09/2014 - 21:23

SOLVED: you have to be in full sight (a least torso) of the camera, just the head isn t enough...

anonymous user login

Shoutbox

~2h ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~7h ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~1d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~3d ago

joreg: @bo27 one cross each!

~3d ago

bo27: @joreg should I answer again? :))

~4d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv

~5d ago

gegenlicht: The "im not a robot" login dialog just gave me a minor existential crisis.

~6d ago

tonfilm: @schlonzo dark theme is not released yet, you have to wait a bit for the vvvv gamma release...

~6d ago

schlonzo: how do I switch VL into black mode?

~8d ago

evvvvil: Yo I'm live on TWITCH doing some live coding. 25 minutes time limit, "shader showdown" demoscene battle style. https://www.twitch.tv/evvvvil_