» Framebuf - Dynamic Background Subtraction
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Framebuf - Dynamic Background Subtraction

plugin
Credits: gnox

about

a goodie from the past: this is a freeframe plugin i used to optimize video-tracking and filter static background.

just got it working with beta30 again. in order to do so you need to:

  • copy framebuf.dll to vvvv_45beta30_x86\lib\nodes\freeframes
  • copy the contents(opencv stuff) of system.zip to C:\Windows\system
  • start vvvv and check helpfile

beware, it might not work with resolution higher than 640x480

if you want to make an opencv 2.0 version or something better, the zip contains the code

download

framebuf_1.0b.zip
25.06.13 [00:05 UTC] by u7angel | 1182 downloads

manuel 25/06/2013 - 07:09

good old times!

colorsound 24/11/2018 - 21:23

Hi , just to inform that https://docs.opencv.org/3.4/d7/d7b/classcv_1_1BackgroundSubtractorMOG2.html
BackgroundSubtractorMOG2 is in OpenCV vl already and could be an alternative to this great plug for adaptative background suppresion.

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk