» Droste
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Droste

effect
Credits: M.C. Escher, Dag Ågren

about

infinite zoom, please dont make too much cheesy screenshots with it..

an attempt to port the great Droste effect to DX11.
still some issue with the sampler settings and the texture filter

download

drosteDX11.zip
01.09.15 [19:57 UTC] by circuitb | 1256 downloads
DX11 port test
Show 2 older revisions

Older Revisions

droste2.zip
22.02.15 [05:32 UTC] by tonfilm | 664 downloads
fixed some paths, added mirror switch
droste.zip
08.10.10 [01:29 UTC] by tonfilm | 2070 downloads

aze 08/10/2010 - 03:38

AWESOME!!! THANKS A LOT!!!!!!!!!!!!!!!!!

matka 02/12/2010 - 03:33

I've just spent 2 hours hypnotized. Amazing!!

matka 27/03/2014 - 18:38

@Tonfilm, is it possible to make this work in latest versions of vvvv?

guest 27/03/2014 - 19:06

works fine here
with PixelShader = compile ps_3_0 PS();
and the correct Texture path

matka 29/03/2014 - 09:18

thanks

matka 17/11/2014 - 13:55

how hard would be to make this work in DX11?

featherfurl 11/09/2015 - 11:08

Thanks so much for updating this! Works perfectly for me, unlike the dx9 node which wouldn't even render on my primary monitor.

featherfurl 30/03/2016 - 16:43

One problem I do have with the dx11 version is that it won't show up in the node browser menu, despite being in the effects subfolder with the dx9 version. To create the node I have to copy and paste it from the help patch. Any idea what the problem might be?

tonfilm 31/03/2016 - 13:22

@featherfurl and @circuitb the subfolder for dx11 shaders should be called /dx11 not /effects

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