Credits: M.C. Escher, Dag Ågren
infinite zoom, please dont make too much cheesy screenshots with it..
an attempt to port the great Droste effect to DX11.
still some issue with the sampler settings and the texture filter
AWESOME!!! THANKS A LOT!!!!!!!!!!!!!!!!!
I've just spent 2 hours hypnotized. Amazing!!
@Tonfilm, is it possible to make this work in latest versions of vvvv?
works fine here
with PixelShader = compile ps_3_0 PS();
and the correct Texture path
how hard would be to make this work in DX11?
Thanks so much for updating this! Works perfectly for me, unlike the dx9 node which wouldn't even render on my primary monitor.
One problem I do have with the dx11 version is that it won't show up in the node browser menu, despite being in the effects subfolder with the dx9 version. To create the node I have to copy and paste it from the help patch. Any idea what the problem might be?
@featherfurl and @circuitb the subfolder for dx11 shaders should be called /dx11 not /effects
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