» Droste
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Droste

effect
Credits: M.C. Escher, Dag Ågren

about

infinite zoom, please dont make too much cheesy screenshots with it..

an attempt to port the great Droste effect to DX11.
still some issue with the sampler settings and the texture filter

download

drosteDX11.zip
01.09.15 [19:57 UTC] by circuitb | 1175 downloads
DX11 port test
Show 2 older revisions

Older Revisions

droste2.zip
22.02.15 [05:32 UTC] by tonfilm | 622 downloads
fixed some paths, added mirror switch
droste.zip
08.10.10 [01:29 UTC] by tonfilm | 2026 downloads

aze 08/10/2010 - 03:38

AWESOME!!! THANKS A LOT!!!!!!!!!!!!!!!!!

matka 02/12/2010 - 03:33

I've just spent 2 hours hypnotized. Amazing!!

matka 27/03/2014 - 18:38

@Tonfilm, is it possible to make this work in latest versions of vvvv?

guest 27/03/2014 - 19:06

works fine here
with PixelShader = compile ps_3_0 PS();
and the correct Texture path

matka 29/03/2014 - 09:18

thanks

matka 17/11/2014 - 13:55

how hard would be to make this work in DX11?

featherfurl 11/09/2015 - 11:08

Thanks so much for updating this! Works perfectly for me, unlike the dx9 node which wouldn't even render on my primary monitor.

featherfurl 30/03/2016 - 16:43

One problem I do have with the dx11 version is that it won't show up in the node browser menu, despite being in the effects subfolder with the dx9 version. To create the node I have to copy and paste it from the help patch. Any idea what the problem might be?

tonfilm 31/03/2016 - 13:22

@featherfurl and @circuitb the subfolder for dx11 shaders should be called /dx11 not /effects

anonymous user login

Shoutbox

~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1