Credits: kalle: texture controlled advanced blur effect (TexCtrlBlurAdv.fx)
yet another DOF. it's a bit simpler than the already existing ones but a bit nicer (blur techniques are made by kalle) and slower. more info in the help patch.
addonpack is required for this.
so i hope you like it!:) if you see some potential improvements or ideas what i haven't discovered yet on any part of this feel free to write it down.
can't find Intersect(EX9.Geometry Mesh)?
Really nice use of phong point light positioning too!
I worry though that we'll easily run into issues with the number of texture fx in there (and therefore info.texture nodes info-(ex9.texture)-excessive-cpu-usage- -low-frame-rate
@mrboni: good point. i should expand them probably
@matka: hmm i thought it's in the addonpack, isn't it?
i'm on beta 25.1, should i get addons from 26?
@matka: no. get beta26. the intersect node is native, (ie. not in the addonpack).
thanks for clearing this joreg, went backk to 25 cause problems with 26 finding my plugins, effects and modules, can i have both versions installed?
oh intersect needed only for the help patch (in beta26 it has a different behavior (ray is already rotated in the node, in beta25 you have to rotate it manually with a transform node)) if you install the texturefx folder of the beta26 addonpack to beta 25 the dof should work.
i have beta 26 and 25 side-by-side the default is 26 for me, so you can use both.
got it!! thanks
Thanks karistouf !
the help patch is really impressive :)
hi, microdee, thanks for sharing but THIS GREAT TEXCTRLBLURADV.FX is KALLE's one !
i have reinjected it in contributions when vvvv's site changed, and that all contributions suddendly needed to be re uploaded !
It would be really great to change the credit to our great uncle KALLE, who is a well known contributor to vvvv community ;-)
oh ok sorry for the misunderstanding. credits are corrected.
merci for kalle ;-)
and dont be sorry !!! ;-)
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