This is NOT a real datamosh procedure. It simulates the real artifact side-effect without the need to re-compress or to edit the file with a hex-editor.
So it looks like "datamoshing" and you may possibly achieve better results by combining it with other Texture Effects such as distortion / morphing / edge and others of the same context...
The original effect was written in glsl by Oliver Baudu
just put a video file or mix up to two different video files using both slots (in that case you wont need the Framedelay ).
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