» CocoonWaveGenerator
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Credits: dl-110


patch emits cocoon-shaped particles which can be controlled in size, position, color, duration(speed) and rejuvination-size.
patch was developed during the cocoon-workshop at the hfg schwäbisch gmünd in 2011 and originally created for the cocoon club in frankfurt am main.

for further information or questions mail@markuslorenzschilling.de


19.07.11 [23:20 UTC] by dl-110 | 1957 downloads
version 1.0

Lightmare 19/07/2011 - 23:33

Looks very nice thanks!

sebl 20/07/2011 - 12:34

hui, nice!

merci ;)

cmos6581 14/01/2012 - 12:44

thanks very mind warping

anonymous user login


~28d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~28d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?