» Bonus Tutorial: The Clock 3, Add Shadows
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Bonus Tutorial: The Clock 3, Add Shadows

tutorial

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In the final part of this Clock project, I will show you how to use a Texture Filture effect to add some shadows to our clock hands. I will show you how to make a texture out off a renderer with transparency.

To be able to use the Shadow filter, be sure you have installed the Addon pack.

The Trick is to give your renderer some transparency, using a setalpha (color) and setting the texture format pin, in Herr Inspector to a format that supports alpha, like A8R8G8B8.

Also be sure to set the backbuffer width and height to the correct size, otherwise you image might look ugly.

download

Clock Project Part 3.zip
11.10.13 [18:57 UTC] by Westbam | 932 downloads
The Patch I made during this tutorial.

aaa 14/10/2013 - 18:48

thanks!... i´m learning vvvvenglish with you:)

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Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1