» Bonus Tutorial: The Clock 3, Add Shadows
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Bonus Tutorial: The Clock 3, Add Shadows

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In the final part of this Clock project, I will show you how to use a Texture Filture effect to add some shadows to our clock hands. I will show you how to make a texture out off a renderer with transparency.

To be able to use the Shadow filter, be sure you have installed the Addon pack.

The Trick is to give your renderer some transparency, using a setalpha (color) and setting the texture format pin, in Herr Inspector to a format that supports alpha, like A8R8G8B8.

Also be sure to set the backbuffer width and height to the correct size, otherwise you image might look ugly.

download

Clock Project Part 3.zip
11.10.13 [18:57 UTC] by Westbam | 991 downloads
The Patch I made during this tutorial.

aaa 14/10/2013 - 18:48

thanks!... i´m learning vvvvenglish with you:)

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Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?