» vvvv_45beta24.1
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vvvv_45beta24.1

bug.
fix.
release.

no new features this time. we just tried to get rid of the most annoying bogus we introduced with beta24 making it the most rocksolid vvvversion ever (so far). most notably the CodeEditor is now also working for effects. for details see the changelog.

as of this writing: 3527068 seconds until node10.
now for some mojitos,
yours devvvvs.

Download: 32bit vvvv_45beta24.1 | See Changelog | 8638 Dls
joreg, Wednesday, Oct 6th 2010 Digg | Tweet | Delicious 2 comments  
r4dian 07/10/2010 - 12:31

Thanks devvvvs. The code editor wasn't working at all on my office machine and now it works just like home :)

kalle 10/10/2010 - 23:22

yaaah, definitely great new version.
but still things to complain:

  • no update of documentation at all
  • no update of basic help patch

Users have to be online and even have to search the informations about the new features (shortcuts...) like breadcrumps on several places in the blog and in the vvvvorums. If you don't have steady access to the WWW this is quite annoying.

a little one:

  • changelog link above --> access denied
  • 1
r4dian 07/10/2010 - 12:31

Thanks devvvvs. The code editor wasn't working at all on my office machine and now it works just like home :)

kalle 10/10/2010 - 23:22

yaaah, definitely great new version.
but still things to complain:

  • no update of documentation at all
  • no update of basic help patch

Users have to be online and even have to search the informations about the new features (shortcuts...) like breadcrumps on several places in the blog and in the vvvvorums. If you don't have steady access to the WWW this is quite annoying.

a little one:

  • changelog link above --> access denied

anonymous user login

Shoutbox

~54min ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~4d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~9d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~12d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~15d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~23d ago

ravazquez: Happy new year!

~23d ago

sunep: Happy new year everyone!

~26d ago

ggml: confirmed. thanks

~27d ago

david: @ggml fixed. please try again.