» vvvv Academy NSYNK scholarship
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vvvv Academy NSYNK scholarship

We're happy to announce that we've won NSYNK - Gesellschaft für Kunst und Technik to sponsor a scholarship for the upcoming edition of the vvvv Academy Winter Course.

This scholarship is intended for people who cannot afford the course fee of 800€. Find all the info and apply at http://vvvv.academy/winter-course.html

Deadline for scholarship applications: Dezember 14th

Frankfurt/Berlin based NSYNK have been power users and great supporters of vvvv ever since. Have a look at their website to see some of their latest spectacular augmented reality projects: http://nsynk.de/projects

NSYNKs eno said
We support the academy because we need more talented storytellers with coding and especially vvvv skills

Please help us spread the word and tell a friend!

At this point we'd also like to say thanks again to m box who sponsored a scholarship for our first edition.

dominikKoller, Tuesday, Nov 28th 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~1d ago

joreg: Release Candidate 3 for #vvvv beta39 is out: beta39-release-candidate Please test and report your findings!

~1d ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~1d ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~3d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~3d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~4d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~6d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~7d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~7d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)