» VRHAM! Open Call 2021
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VRHAM! Open Call 2021

VRHAM! invites immersive artists worldwide to submit their artistic virtual, augmented and mixed reality projects. We are accepting installations, 360° films, live performances and interactive works. Surprise us with your visionary ideas, tell stories that seem indescribable. Be bold and daring! We can’t wait to experience what you have been working on over the past few challenging months. The selected works will be presented in the 2021 program, both physically in Hamburg and digitally accessible worldwide.

In the course of our festival opening ceremony 2021, our international jury will select the winners of the VRHAMMY Award, which is endowed with 5,000 €.

Show them what you're patching with!

Deadline: February 28
Submit
joreg, Thursday, Feb 4th 2021 Digg | Tweet | Delicious 0 comments  
  • 1

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Shoutbox

~2d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~15d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~15d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~16d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~18d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1