» VL Language Design Repository
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VL Language Design Repository

Hello everyone!

We are pleased to announce that from now on VL language design ideas will be specified in public.
This allows you to see

  • which areas we identified to work on (quests)
  • what ideas we came up with to fix those issues (proposals)
  • which proposals got favored over other proposals (decisions)
  • which proposals got moved onto which milestone

But it also allows you to join forces with us. Since in the end, it's all about your patches, we appreciate your feedback.

We decided to start clean: For now, we didn't throw all our language ideas into this repository. In its current state, we only see issues that came up in the last days, so the selection of issues is quite incomplete. Other ideas that might be more important and didn't come up in these days will eventually make it there as soon as they come up again.

We'll address quests by you or us with proposals that might be fresh or have been around for some time. We'll try to communicate different approaches and the pros and cons. And we'll try to single out very few issues that are just too promising to not having a shot at. Changing the language is quite hard, so expect an insane ratio of proposalsThatSoundNice / featuresComingSoon.

We were quite impressed by how this was handled by the C# Language Design Team. So we copied the approach.

Sometimes it's hard to distinguish between the language and ways of expression within the language. You just search for a way to address a certain problem. How would I structure my patches? We'll allow these so-called design patterns to be discussed in this repository as we want the language to be able to follow well-established ideas on how to solve certain types of problems. Here is an example.

But for now: Welcome to the club! \o/

gregsn, Thursday, Jun 18th 2020 Digg | Tweet | Delicious 4 comments  
mburk 18/06/2020 - 11:52

Very nice idea! I think this will really streamline the interaction between devs and users.

Maybe one wish:
I totally get, that you don't wan't to confuse IDE features with language features. But my personal concern is acutall mostly with the IDE and UI / UX of vvvv gamma at this point, as this has by far the biggest impact on how I actually use the language.
So maybe setting up something similar for everything IDE / UI would be a possibillity?

readme 18/06/2020 - 12:24

+1 mburk and much love for the initiative devvvvs

joreg 18/06/2020 - 15:41

@mburk, we've obviously anticipated this request and will reconsider it at some point. but let's give us some time to start such a new process slowly and see how it works and feels with one topic first. for language it feels the right time to start this process now. for other topics, we just don't feel to be in the right position yet.

that said, please keep your IDE/UX requests coming in the feature-request forum. even if they are not immediately answered they are not lost there. we'll get back to them, when we're on them.

mburk 18/06/2020 - 15:43

Sounds good, thanks!

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~4d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~4d ago

micha_nismus: searching for a public discord server for vvvv

~12d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~12d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~12d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~13d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~18d ago

schlonzo: What's the shortcut Anton used? =)

~18d ago

schlonzo: The extension manager for C# projects is an awesome addition! Could you pretty please add SDSL support?

~1mth ago

joreg: For latest #vvvv news, please follow us on #Mastodon https://mastodon.xyz/@vvvv

~3mth ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw