» Updating vvvv gamma licenses
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Updating vvvv gamma licenses

If you're the happy owner of one or even more vvvv gamma licenses, please read on.
(Otherwise, please join the club first)

Remember: If you update your vvvv gamma license before it runs out, we thank you for your loyalty with a 20% discount. Updating a license means keeping it active and allowing you to use all the latest releases for your commercial projects.

Just a few clicks

When logged into the vvvv store you can get an overview of all your vvvv gamma licenses by choosing the "Licenses" section. It could look something like this:

Grayed-out licenses are inactive and can no longer be updated. Active licenses can be updated anytime which will always add one year to their current end-date. You can also update multiple licenses at once to have them all on one invoice. Convenient.

Note that you can change who's paying for the license: This will mostly make sense for people who started out with an "Individual" license but start feeling more pro and now want to pay as a "Freelancer, SME,...". But there are also reports of pro's feeling lucky and turning into a big fish. You will not be judged!

Email notification

You're all busy people, so in order to help you find a good moment to update you'll receive 3 email notifications:

  • 4 weeks
  • 2 weeks
  • 1 day

before a license end-date to remind you of the possibility to update earning the discount.

If you're not receiving those emails, you may have changed your email since you signed up for your vvvv.org account. This happened a couple of times already, so please get in touch if you need your email address changed!

That's already it. Shouldn't take you more than two minutes to update your licenses once a year. For the benefit of not having to worry about which version you're eligible to use and the peace of mind of properly feeding your workhorse...

joreg, Thursday, Apr 15th 2021 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1