» Submarine Landslides
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Submarine Landslides

credits Muthesius Academy of Arts

An exhibit covering the topic "Submarine Landslides", commissioned by the ocean research initiative "Future Ocean Cluster" Kiel Germany

Idea & Creative Direction: Konrad Rappaport
Technical Direction: Chris Engler
Software: Jonas Häutle & Hermann Hartung

Scientific Content: Dr. David Völker
Voice: Louise Dölger
Audio: Fabian Heinitz

a Muthesius Academy of Arts Project // Prof. Tom Duscher
bits and pieces by wirmachenbunt

u7angel, Tuesday, Feb 11th 2014 Digg | Tweet | Delicious 5 comments  
m4d 11/02/2014 - 21:11

neat

Noir 12/02/2014 - 13:13

awesome

bo27 12/02/2014 - 18:49

super

jannis 13/02/2014 - 01:41

really nice !

zepi 19/02/2014 - 10:30

it's not getting any slicker than that ... chapeau!

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Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1