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Sponza-Skulls-SSLR-Renderer

I am from First Steps in Screen Space Reflections

microdee, Friday, Jun 12th 2015 Digg | Tweet | Delicious 5 comments  
mrboni 16/06/2015 - 15:58

which implementation is this?

microdee 16/06/2015 - 17:01

well I coded this one based on naive method + binary search but I will improve it so raymarching steps are based on pixels not linear view-space steps.

microdee 16/06/2015 - 18:35

yes i've read that, however i won't do the thickness thingy anytime soon, i have an idea how to do that but that requires a lot of rewriting and my idea for it is very similar to how i would do depth peeling so i'd rather do that but only in the far future

mrboni 16/06/2015 - 23:29

ok cool. Looks great btw :)

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Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~25d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~25d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1