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Sponza-Skulls-SSLR-Renderer

I am from First Steps in Screen Space Reflections

microdee, Friday, Jun 12th 2015 Digg | Tweet | Delicious 5 comments  
mrboni 16/06/2015 - 15:58

which implementation is this?

microdee 16/06/2015 - 17:01

well I coded this one based on naive method + binary search but I will improve it so raymarching steps are based on pixels not linear view-space steps.

microdee 16/06/2015 - 18:35

yes i've read that, however i won't do the thickness thingy anytime soon, i have an idea how to do that but that requires a lot of rewriting and my idea for it is very similar to how i would do depth peeling so i'd rather do that but only in the far future

mrboni 16/06/2015 - 23:29

ok cool. Looks great btw :)

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~1d ago

herbst: @joreg ok, too bad! I think an interactively explorable one (like vvvvjs but doesnt need to be functional) would be great to have!

~2d ago

joreg: @herbst am afraid i can't think of any online. best open it for yourself & have a look at the examples that come with the helpbrowser

~2d ago

herbst: Just tried to show some people how concise and condensed vvvv looks even for complex stuff. Are there complex screenshots anywhere?

~4d ago

domj: Midweek Patch Therapy today at 17:30 CET! Hope to see you there https://therapy.domj.net

~4d ago

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~5d ago

joreg: Your next chance for an easy introduction to the all-new #vvvv gamma: This friday 6pm CET: https://thenodeinstitute.org/event/introduction-to-creative-coding-with-vvvv-gamma-english/

~8d ago

~11d ago

domj: Stuck in your patching or eager to share what you made or came across? Join Midweek Patch Therapy at 17:30 https://therapy.domj.net/