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Sponza-Skulls-SSLR-Renderer

I am from First Steps in Screen Space Reflections

microdee, Friday, Jun 12th 2015 Digg | Tweet | Delicious 5 comments  
mrboni 16/06/2015 - 14:58

which implementation is this?

microdee 16/06/2015 - 16:01

well I coded this one based on naive method + binary search but I will improve it so raymarching steps are based on pixels not linear view-space steps.

microdee 16/06/2015 - 17:35

yes i've read that, however i won't do the thickness thingy anytime soon, i have an idea how to do that but that requires a lot of rewriting and my idea for it is very similar to how i would do depth peeling so i'd rather do that but only in the far future

mrboni 16/06/2015 - 22:29

ok cool. Looks great btw :)

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