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Sponza-Skulls-SSLR-Renderer

I am from First Steps in Screen Space Reflections

microdee, Friday, Jun 12th 2015 Digg | Tweet | Delicious 5 comments  
mrboni 16/06/2015 - 15:58

which implementation is this?

microdee 16/06/2015 - 17:01

well I coded this one based on naive method + binary search but I will improve it so raymarching steps are based on pixels not linear view-space steps.

microdee 16/06/2015 - 18:35

yes i've read that, however i won't do the thickness thingy anytime soon, i have an idea how to do that but that requires a lot of rewriting and my idea for it is very similar to how i would do depth peeling so i'd rather do that but only in the far future

mrboni 16/06/2015 - 23:29

ok cool. Looks great btw :)

  • 1

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Shoutbox

~17h ago

sebescudie: @karistouf: CTRL+T ?

~18h ago

karistouf: the reset shortut alt right doenst do it

~18h ago

karistouf: @joreg, i know but i dint see any "revert to normal way " shortcut...

~19h ago

joreg: @karistouf you can find all shortcuts for vvvv beta listed here: https://betadocs.vvvv.org/using-vvvv/the-user-interface/ui-reference.html

~20h ago

karistouf: HAEM.... on beta, how to get ride of of the Always on the top option ?

~12d ago

ravazquez: indeed!

~12d ago

schlonzo: kickass shader @evvvvil