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space trash

Moscow, VDNKh, "Kosmos" pavilion, Faces & Laces exhibition 2009

Formerly, there were models and real samples of satellites and flying vehicles demonstrated under the vault of "Kosmos" pavilion.
Now, when people lost control over these devices, in space trash settled barabashkas, as in a desolate house.

Screen 7x4 metres of 4 triangles is an image of a broken satellite fragment. It reflects numerous satellites and debris on the Earth orbit. When the camera fixes high people activity, little luminous ghosts ("barabashka" in russian) appear and reflection is replaced by coloured patterns.

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ain, Friday, May 8th 2009 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?