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shout by tonfilm

how about debugging your #dx11 #GPU frames? debug-dx11-frames-with-nvidia-nsight

tonfilm, Thursday, Sep 20th 2018  
  • 1

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Shoutbox

~13h ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~21h ago

sinao: one side

~21h ago

sinao: How to apply texture only on one of a cube?

~1d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~5d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~5d ago

microdee: what's BC7?

~5d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows