» Debug DX11 Frames with Nvidia Nsight
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Debug DX11 Frames with Nvidia Nsight

UPDATE: There is also a similar tool that is open source, see this blog post: debug-dx11-frames-with-renderdoc

Just a quick one found today and everyone should know about. Nvidia Nsight Graphics works just fine with vvvv and dx11. This can help to profile your graphics performance and find bottlenecks.

The steps are pretty simple:

  • Start the application, click "Quick Launch" and you should see this screen:
  • Add your vvvv.exe and press "Launch"
  • Load any patch/scene with dx11 and you should see some Nvidia HUD in the renderer
  • Press CTRL+Z and then SPACE to capture the latest frame and bring up Nsight
  • Now you can inspect your frame like this:
  • Or have more details, timeline, API calls, timings etc. in the Nsight application:

That's it, just so you know.
Yours, devvvvs

tonfilm, Thursday, Sep 20th 2018 Digg | Tweet | Delicious 6 comments  
microdee 20/09/2018 - 21:09

oh nice! same goes for renderdoc. And I also like to point out dotTrace and dotMemory by Jetbrains. with dotMemory you can have a look which object takes up how much space in ram. We're currently using that to hunt down a memoryleak. And with dotTrace you can have a look at how long methods are executing and a timeline about what each thread created from vvvv are doing ;)
unfortunately though they're not free

beyon 20/09/2018 - 21:23

And for general application profiling of .Net/Windows: PerfView (Perfview on Github)

tonfilm 20/09/2018 - 23:01

@microdee and @beyon thanks for the (open source) additions! didn't know about them except the jetBrains stuff.

u7angel 21/09/2018 - 20:37

super useful post, thank you !

beyon 23/09/2018 - 16:18

Just came across another free .Net profiler: CodeTrack

Have just had a quick look at the web site though so don't know how it compares with the others.

tonfilm 24/09/2018 - 14:14

@beyon that looks quite nice also. i'll try that one as well in our latest project.

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~3h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~1d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~2d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~6d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~6d ago

microdee: what's BC7?

~6d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows