» Debug DX11 Frames with Nvidia Nsight
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Debug DX11 Frames with Nvidia Nsight

UPDATE: There is also a similar tool that is open source, see this blog post: debug-dx11-frames-with-renderdoc

Just a quick one found today and everyone should know about. Nvidia Nsight Graphics works just fine with vvvv and dx11. This can help to profile your graphics performance and find bottlenecks.

The steps are pretty simple:

  • Start the application, click "Quick Launch" and you should see this screen:
  • Add your vvvv.exe and press "Launch"
  • Load any patch/scene with dx11 and you should see some Nvidia HUD in the renderer
  • Press CTRL+Z and then SPACE to capture the latest frame and bring up Nsight
  • Now you can inspect your frame like this:
  • Or have more details, timeline, API calls, timings etc. in the Nsight application:

That's it, just so you know.
Yours, devvvvs

tonfilm, Thursday, Sep 20th 2018 Digg | Tweet | Delicious 6 comments  
microdee 20/09/2018 - 21:09

oh nice! same goes for renderdoc. And I also like to point out dotTrace and dotMemory by Jetbrains. with dotMemory you can have a look which object takes up how much space in ram. We're currently using that to hunt down a memoryleak. And with dotTrace you can have a look at how long methods are executing and a timeline about what each thread created from vvvv are doing ;)
unfortunately though they're not free

beyon 20/09/2018 - 21:23

And for general application profiling of .Net/Windows: PerfView (Perfview on Github)

tonfilm 20/09/2018 - 23:01

@microdee and @beyon thanks for the (open source) additions! didn't know about them except the jetBrains stuff.

u7angel 21/09/2018 - 20:37

super useful post, thank you !

beyon 23/09/2018 - 16:18

Just came across another free .Net profiler: CodeTrack

Have just had a quick look at the web site though so don't know how it compares with the others.

tonfilm 24/09/2018 - 14:14

@beyon that looks quite nice also. i'll try that one as well in our latest project.

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Shoutbox

~2d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~4d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~5d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~5d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~5d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~5d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.

~5d ago

yar: @levi c4d2vvvv look at this, some inspirational concepts inside

~5d ago

schlonzo: you can decompose the camera transform matrices. on c4d site i dont know

~6d ago

StiX: https://youtu.be/K1rotbzekf0 PhysX goes opensource in SDK 4.0p, might be interesting to look at