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realtime blender to vvvv

i am from model-in-blender-render-in-vvvv

toyshung, Wednesday, Nov 2nd 2016 Digg | Tweet | Delicious 3 comments  
nzo.nzo 07/11/2016 - 16:55

Oh Yeah!!!

io 14/11/2016 - 00:52

Can we have some more info about this one? tx

toyshung 14/11/2016 - 13:01

of course you can ;)
I wrote a little script for blender so that you can send all mesh information like vertex coordinates,normals,indices and texture coordinates over zeromq to a destination you want. in real-time. in vvvv you can easily receive this data and build a mesh out of it.
the goal was to use all the modelling possibilities of blender in vvvv. you can even use blenders physic simulations in vvvv now ;)
but it is in an early state right now. it works only smooth up to ~6k vertices. but I am still working on it.
I've already tested it for a mapping job where blender was running on one pc and vvvv on another and it really helped me.

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Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1