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realtime blender to vvvv

i am from model-in-blender-render-in-vvvv

toyshung, Wednesday, Nov 2nd 2016 Digg | Tweet | Delicious 3 comments  
nzo.nzo 07/11/2016 - 16:55

Oh Yeah!!!

io 14/11/2016 - 00:52

Can we have some more info about this one? tx

toyshung 14/11/2016 - 13:01

of course you can ;)
I wrote a little script for blender so that you can send all mesh information like vertex coordinates,normals,indices and texture coordinates over zeromq to a destination you want. in real-time. in vvvv you can easily receive this data and build a mesh out of it.
the goal was to use all the modelling possibilities of blender in vvvv. you can even use blenders physic simulations in vvvv now ;)
but it is in an early state right now. it works only smooth up to ~6k vertices. but I am still working on it.
I've already tested it for a mapping job where blender was running on one pc and vvvv on another and it really helped me.

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Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable