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realtime blender to vvvv

i am from model-in-blender-render-in-vvvv

toyshung, Wednesday, Nov 2nd 2016 Digg | Tweet | Delicious 3 comments  
nzo.nzo 07/11/2016 - 15:55

Oh Yeah!!!

io 13/11/2016 - 23:52

Can we have some more info about this one? tx

toyshung 14/11/2016 - 12:01

of course you can ;)
I wrote a little script for blender so that you can send all mesh information like vertex coordinates,normals,indices and texture coordinates over zeromq to a destination you want. in real-time. in vvvv you can easily receive this data and build a mesh out of it.
the goal was to use all the modelling possibilities of blender in vvvv. you can even use blenders physic simulations in vvvv now ;)
but it is in an early state right now. it works only smooth up to ~6k vertices. but I am still working on it.
I've already tested it for a mapping job where blender was running on one pc and vvvv on another and it really helped me.

  • 1

anonymous user login

Shoutbox

~18h ago

dottore: thanks vux

~21h ago

~2d ago

Noir: big up vux

~2d ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~3d ago

skyliner: @colorsound: voll laser wie du abgehst!

~4d ago

~4d ago

joreg: thanks to reports so far we were able to fix quite some bogus. here is another candidate: beta36-release-candidate please test. #vvvv

~4d ago

welovemedia: NDI in vvvv: Is the only option to convert to or from Spout? Is it a real "conversion" or does it add latency or not?