of course you can ;)
I wrote a little script for blender so that you can send all mesh information like vertex coordinates,normals,indices and texture coordinates over zeromq to a destination you want. in real-time. in vvvv you can easily receive this data and build a mesh out of it.
the goal was to use all the modelling possibilities of blender in vvvv. you can even use blenders physic simulations in vvvv now ;)
but it is in an early state right now. it works only smooth up to ~6k vertices. but I am still working on it.
I've already tested it for a mapping job where blender was running on one pc and vvvv on another and it really helped me.
Oh Yeah!!!
Can we have some more info about this one? tx
of course you can ;)
I wrote a little script for blender so that you can send all mesh information like vertex coordinates,normals,indices and texture coordinates over zeromq to a destination you want. in real-time. in vvvv you can easily receive this data and build a mesh out of it.
the goal was to use all the modelling possibilities of blender in vvvv. you can even use blenders physic simulations in vvvv now ;)
but it is in an early state right now. it works only smooth up to ~6k vertices. but I am still working on it.
I've already tested it for a mapping job where blender was running on one pc and vvvv on another and it really helped me.