» Rapid Prototyping for VR with VVVV @ Retune Festival
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Rapid Prototyping for VR with VVVV @ Retune Festival

Who tonfilm, joreg
When Thu, Oct 6th 2016 - 10:00 until Thu, Oct 6th 2016 - 16:00
Where GlogauAir, Glogauer Str. 16, 10999 Berlin, Germany

A detailed workshop on the possibilities of vvvv for creating VR experiences. Within the # Immersed Narratives track of the Retune Festival 2016 in Berlin.

Workshop Contents:

While you are fresh in the morning, we'll start with a condensed ~1h presentation that gives you a comprehensive overview of the current VR hype, including:

  • available hardware and platforms and how they compare
  • technical challenges
  • emerging standards of software and interaction design
  • software development challenges

Then we'll have a look at a few popular VR experiences to see what they do right and we'll discuss the different concepts.
After this inspirational part we will learn how fast and easy it is to setup a simple 3D VR scene with vvvv's OpenVR pack and develop a quick prototype of a VR experience in real-time. Here you can come up with your own ideas or we find a little project everyone likes. Due to limited hardware access we will work in small teams of about 2-5 people.

During the workshop me, joreg and dominikKoller will be there to assist you in case of patch emergencies.

Tickets & Info:
https://retune.de/festival/2016/

Location:
Retune Main Venue
GlogauAir
Glogauer Str. 16
10999 Berlin

tonfilm, Thursday, Sep 22nd 2016 Digg | Tweet | Delicious 8 comments  
manuel 06/10/2016 - 07:11

man... you guys have to make a world tour with those kind of workshops

guest 08/10/2016 - 18:29

really interesting.

Prototyping with VVVV, Final product in Unity...

Any chance to create a Final VR product with VL soon? (or later?)

microdee 08/10/2016 - 20:24

<troll>
@guest: or anytime at all? or why not final product in vvvv? :P
</troll>

tonfilm 09/10/2016 - 15:00

in case of an installation you would use vvvv of course. for game developments or other types of products that need to be distributed over VR platforms there are only these options if you do not want to write everything yourself.

guest 09/10/2016 - 16:50

But VL will be able to export executables, isn't it?
So, "distribute projects over VR platforms..." will be possible?

Today, should I learn Unity...?
Or waiting for VL??? (I would prefere this option!)

bjoern 09/10/2016 - 23:23
guest said
Today, should I learn Unity...?
Or waiting for VL???

Would be nice to have VL in Unity, kind of like Blueprint in Unreal...

joreg 10/10/2016 - 00:06

never 'wait' for anything. use whats best for your scenario. be open to check out new tools as they come along. don't be afraid of learning curves. basic concepts are all the same. and yes, vl will export executables at some point, we cannot give a date for that though. please follow vl regarding news.

  • 1

anonymous user login

Shoutbox

~7d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~7d ago

auralscapes: Thx for the advice. Much appreciated.

~7d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~7d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~8d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~11d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~12d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~14d ago

hrovac: someone at b-seite on saturday?