» MOMENTUM
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

MOMENTUM

credits timpernagel,sebl

We (schnellebuntebilder) and kling klang klong developed an interactive framework to create synaesthetic experiences of sounds and visuals generated from body movement.

In our first collaborative work „MOMENTUM“ the user and his surroundings transforms into a fluid creature in an ever-transforming system of particles. A virtual reality, in which movement becomes sound and music and matter seems to dissolve.

BEHIND THE SCREENS

CREDITS
visuals – schnellebuntebilder schnellebuntebilder.de
audio – kling klang klong klingklangklong.com

TOOLS
vvvv,Max,Ableton Live, Microsoft Kinect 2,TimlinerSA Next Generation

THANKS
CCL,Motion Bank, Daniel Shiffman for natureofcode.com, vux for Kinect 2-implementation, dottore for Particle Madness Workshop at NODE13

timpernagel, Thursday, Nov 20th 2014 Digg | Tweet | Delicious 4 comments  
hrovac 20/11/2014 - 14:07

yeah fett

artifak 24/11/2014 - 10:31

Wowww its so awesome :)

m4d 24/11/2014 - 15:35

niiice

m4d 24/11/2014 - 15:35

niiice

  • 1

anonymous user login

Shoutbox

~1d ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~6d ago

sinao: one side

~6d ago

sinao: How to apply texture only on one of a cube?

~6d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?