» md.ecosystem update
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md.ecosystem update

Hoi!
I've updated my deployment workflow yesterday solving a major issue which I wonder if anybody else met actually. If you're and you were using vpm nothing changes for you. Except 2-3 more entries in the license agreement page. If you are installing them manually well, you might want to switch to vpm, or edit xml files.

The problem

So the problem was that all my packs depend on md.stdl and mp.pddn which are both swiss army knifes when it comes to dealing with everyday coding issues. So far I just delivered them next to my packs. However this created an issue when 2 packs delivered a different version and vvvv loaded the older one first, it might have broke the pack with the newer version.

Resolution

So I found the simplest way to deal with this is patch the vvvv.exe.config file to look for referenced assemblies in another folder (in this case vvvv\packs\md.core) and put my supporting libraries there. This is what it looks like:

<configuration>
  [...]
  <runtime>
    [...]
    <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
      <probing privatePath="lib\core;packs\md.core" />
      [...]
    </assemblyBinding>
  </runtime>
</configuration>

This also means my packs won't deliver these libraries with them. I'm improving these libraries as persistent as possible so old API's should stay the same while up to date packs can be guaranteed to use new API's.

During this process I also got rid of the 100 .NET core System.*.dll's you might have noticed them recently, that was just the result of some misunderstanding

So if you're using them, install or keep installing my packs from https://vvvvpm.github.io

microdee, Tuesday, Sep 4th 2018 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~11h ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~5d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~6d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~8d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~11d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~19d ago

ravazquez: Happy new year!

~19d ago

sunep: Happy new year everyone!

~23d ago

ggml: confirmed. thanks

~23d ago

david: @ggml fixed. please try again.

~23d ago

joreg: @ggml confirmed. we'll investigate..