» LUX - game projection in urban space
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LUX - game projection in urban space

A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.

LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.

The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.

Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.

http://vimeo.com/61716049

contrasting the coldest und most depressing time of year, we wanted to suprise the people with something really joyful and colorful. but colorizing the city doesn't mean to do it only in a visual way. it means to raise new ideas and to bring them to life.

in lux, ideas and thougts come from a brain inside of the building to its front windows - kind of coming from your subconsciousness to your consciousness. the player controls the character "lux" and has to hit the ideas in order to bring them to life. the more ideas were hit, the more colorful the city gets.
http://vimeo.com/63647314

Content Director + Programming: Julian Jungel
Producer: Philipp Monjoie
Assistance Graphics: Jana Schell
Assistance Game-Design: Oliver Witzki
Video Editing: Anna Mentele
Music: Stefan Huber

February 13th-16th 2013, Literaturhaus Stuttgart Germany

julianjungel.de/en/lux
facebook.com/LuxSpiel

Produced as part of the subject area Interactive Media at the Institute of Animation, Visual Effects and Digital Postproduction.

(c) 2013 Filmakademie Baden-W├╝rttemberg.

interaktive-medien.animationsinstitut.de
animationsinstitut.de
filmakademie.de

the jungle, Thursday, Apr 18th 2013 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~9h ago

eno: @vux I'd like to become a patreon, but is there a possibility for a onetime donation? I'd rather pay 1x 1000 than 20x50.

~12h ago

Gareth.Griffiths: There's a really nice 3D text demo with the text being made from lines, anyone remember the name?

~19h ago

catweasel: @eglod, thats why many of us are working on timelines in VL...

~20h ago

eglod: Is there any possibility to copy and paste tracks in timelinerSA. I need it very much, is it very difficult to program this?

~1d ago

joreg: wanna make sure your projects will run with upcoming beta36? test them against the release candidate and report: beta36-release-candidate

~1d ago

colorsound: @vux thanks a lot for the update , my eternal gratitude.@ andresc4 @skyliner very happy you liked it. Big scale coming soon ;D

~2d ago

andresc4: I just gave my 2 cents tu Vux. BTW Laser things made by colorsound and dominikkoller are amazing!!!

~2d ago

dottore: thanks vux

~3d ago

~3d ago

Noir: big up vux