» LUX - game projection in urban space
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LUX - game projection in urban space

A joyful videogame with impressive generative realtime visuals, projected in public space, open-for-all and free-to-play.

LUX turns urban space into a unique contemporary playground. We projected an easy-to-play video game onto the facade of the Literaturhaus in Stuttgart, Germany. The game design is based on the architecture with the inner theme reflecting the different sectors of the building. Open to the public, anyone crossing the place could see the game in action and play it for free.

The combination of projection mapping and a video game reflecting the meaning of the building creates a one-of-a-kind experience.

Passers-by were impressed by the interactivity and impressive visual shape of LUX. It takes you on an immersive journey which makes you forget about your surroundings.

http://vimeo.com/61716049

contrasting the coldest und most depressing time of year, we wanted to suprise the people with something really joyful and colorful. but colorizing the city doesn't mean to do it only in a visual way. it means to raise new ideas and to bring them to life.

in lux, ideas and thougts come from a brain inside of the building to its front windows - kind of coming from your subconsciousness to your consciousness. the player controls the character "lux" and has to hit the ideas in order to bring them to life. the more ideas were hit, the more colorful the city gets.

http://vimeo.com/63647314

Content Director + Programming: Julian Jungel
Producer: Philipp Monjoie
Assistance Graphics: Jana Schell
Assistance Game-Design: Oliver Witzki
Video Editing: Anna Mentele
Music: Stefan Huber

February 13th-16th 2013, Literaturhaus Stuttgart Germany

julianjungel.de/en/lux
facebook.com/LuxSpiel

Produced as part of the subject area Interactive Media at the Institute of Animation, Visual Effects and Digital Postproduction.

(c) 2013 Filmakademie Baden-W├╝rttemberg.

interaktive-medien.animationsinstitut.de
animationsinstitut.de
filmakademie.de

the jungle, Thursday, Apr 18th 2013 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~5h ago

manuel: cant use a collada exported from sketchup... any hint ? In the past i was able to do it

~10h ago

julian: hi, how can I put anti aliasing on deferred shadow? any suggestions? deferred-shadow-dx11 thanks a lot!

~13h ago

evvvvil: Push all logic through compute shaders until framedelays sheer existence is being crushed by the gpu's rhetorical question solving.

~18h ago

nerezumijem: Driver to install? I do not recognize the enntec usb promk2

~1d ago

joreg: vvvv bughunt with chance to win a #lattepanda running for 10 more days: find-a-bug-win-a-panda-(latte)

~2d ago

vasilis: Does Speech Node ( vux plugins speech ) work with windows XP?

~4d ago

io: @Yoctopory: M$ has a face recognition API

~4d ago

Yoctopory: Anyone know how I can detect a smile? Kinect is not an option (too big). I tried with the "FaceTracker"-Node, but it's too buggy