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Inspiration Wall

Inspiration Wall

Hi all,
we'd like to share our latest VVVV / VL project.
In collaboration with ART+COM. We breathed life into a kinetic installation, which explores a dynamic interaction between the digital and the physical. In this choreography the screens interact with generative images and vice versa in real time.

More information and project video:http://schnellebuntebilder.de/projects/inspiration-wall/

All the visuals are procedurally created in VVVV to interact with the movement of the screens.
We researched a couple of generative algorithms and approaches for this project and implemented a deferred shading pipeline for raymarched content. This was used for 3D reaction diffusion and growth systems and also to shade the 3D fluid system we've been developing over the last year.
lasal supported us with a couple of conents. A fair part of the project was implemented in VL. For example the pre-simulation of the screen movements, which ensured valid driving data for the motors. We also used the VL based timeline of lasal and implemented a content switcher system in VL, which selected contents based on a set of rules and distributed scene parameters like colors between the content patches.

Content Motion-Reel:https://vimeo.com/295602967

mburk, Thursday, Nov 29th 2018 Digg | Tweet | Delicious 11 comments  
schlonzo 29/11/2018 - 18:47

very nice, great shader work!

Noir 29/11/2018 - 19:06

awesome!

colorsound 29/11/2018 - 19:31

beautiful ¡¡

motzi 29/11/2018 - 19:54

just that: wow!

u7angel 29/11/2018 - 21:05

super schick. first time i actually like raymarched stuff. looks tasty rather than the usual weirdo tech demo stuff.

edit: and please post the timeline (screenshot), i'm mega interested :)

nissidis 29/11/2018 - 21:36

awesome yes !

CeeYaa 30/11/2018 - 12:08

beautiful, crazy shit - WOW

readme 30/11/2018 - 20:00

Taking the cake.

tekcor 09/12/2018 - 02:36

I am so impressed by the video. OMG

mburk 09/12/2018 - 18:49

thanks for your kind words, everyone!

ravazquez 12/12/2018 - 12:07

amazing stuff!

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Shoutbox

~2d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~3d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~3d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~3d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)