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Inspiration Wall

Inspiration Wall

Hi all,
we'd like to share our latest VVVV / VL project.
In collaboration with ART+COM. We breathed life into a kinetic installation, which explores a dynamic interaction between the digital and the physical. In this choreography the screens interact with generative images and vice versa in real time.

More information and project video:http://schnellebuntebilder.de/projects/inspiration-wall/

All the visuals are procedurally created in VVVV to interact with the movement of the screens.
We researched a couple of generative algorithms and approaches for this project and implemented a deferred shading pipeline for raymarched content. This was used for 3D reaction diffusion and growth systems and also to shade the 3D fluid system we've been developing over the last year.
lasal supported us with a couple of conents. A fair part of the project was implemented in VL. For example the pre-simulation of the screen movements, which ensured valid driving data for the motors. We also used the VL based timeline of lasal and implemented a content switcher system in VL, which selected contents based on a set of rules and distributed scene parameters like colors between the content patches.

Content Motion-Reel:https://vimeo.com/295602967

mburk, Thursday, Nov 29th 2018 Digg | Tweet | Delicious 11 comments  
schlonzo 29/11/2018 - 17:47

very nice, great shader work!

Noir 29/11/2018 - 18:06

awesome!

colorsound 29/11/2018 - 18:31

beautiful ¡¡

motzi 29/11/2018 - 18:54

just that: wow!

u7angel 29/11/2018 - 20:05

super schick. first time i actually like raymarched stuff. looks tasty rather than the usual weirdo tech demo stuff.

edit: and please post the timeline (screenshot), i'm mega interested :)

nissidis 29/11/2018 - 20:36

awesome yes !

CeeYaa 30/11/2018 - 11:08

beautiful, crazy shit - WOW

readme 30/11/2018 - 19:00

Taking the cake.

tekcor 09/12/2018 - 01:36

I am so impressed by the video. OMG

mburk 09/12/2018 - 17:49

thanks for your kind words, everyone!

ravazquez 12/12/2018 - 11:07

amazing stuff!

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Shoutbox

~1d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~1d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~1d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~3d ago

benjawmino: so are there no splines/curves in gamma yet??

~6d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~11d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~11d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~11d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~12d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk