@microdee tried doing that too based on woei's stablefluids project, had a lot of trouble getting used to C++/CLI tho. Managed and unmanaged in one file while having really never worked with C++ at all made this very confusing. Do you happen to have example code of mixing SlimDX and native DX11 in C++/CLI? Super interested in how that would look..
you can make nodes in C++/CLI too if you want to avoid pinvoke overdose, same attributes with the same syntax works to denote nodes and pins
@microdee tried doing that too based on woei's stablefluids project, had a lot of trouble getting used to C++/CLI tho. Managed and unmanaged in one file while having really never worked with C++ at all made this very confusing. Do you happen to have example code of mixing SlimDX and native DX11 in C++/CLI? Super interested in how that would look..
I was trying to implement nvidia shadowworks and failed, but only because I'm not sure about the matrices and bounding boxes I feed it with. But there were stuff going on so the DX11 API part should be alright. here's the source:
https://github.com/microdee/mp.dx/blob/master/DX11Utils.Native/NVHybridFrustumTracedShadows.h
looking good, dennis
looking super good!