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i am from pinvoke madness

dennis, Tuesday, May 8th 2018 Digg | Tweet | Delicious 5 comments  
microdee 09/05/2018 - 09:08

you can make nodes in C++/CLI too if you want to avoid pinvoke overdose, same attributes with the same syntax works to denote nodes and pins

dennis 09/05/2018 - 12:22

@microdee tried doing that too based on woei's stablefluids project, had a lot of trouble getting used to C++/CLI tho. Managed and unmanaged in one file while having really never worked with C++ at all made this very confusing. Do you happen to have example code of mixing SlimDX and native DX11 in C++/CLI? Super interested in how that would look..

microdee 09/05/2018 - 14:15

I was trying to implement nvidia shadowworks and failed, but only because I'm not sure about the matrices and bounding boxes I feed it with. But there were stuff going on so the DX11 API part should be alright. here's the source:

u7angel 09/05/2018 - 15:31

looking good, dennis

tonfilm 11/05/2018 - 16:15

looking super good!

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anonymous user login


~24h ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~1d ago

guest: @joreg, please stream :-)

~1d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~1d ago

manuel: @dawoof nope. just the mosaic option.

~5d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~5d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~6d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)

~6d ago

joreg: mystery surprise guest at #vvvv meetup number 9 in #berlin coming tuesday: 9-berlin-vvvv-meetup