Been a little while before update, but here we are.
So now changelog is hosted in github, so you can see all updates here:
https://github.com/mrvux/dx11-vvvv/blob/master/CHANGELOG.md
Of course let's see some of the little highlights (apart from the usual bug fixes and perf improvements):
Also, for people writing plugins, please read:
https://github.com/mrvux/dx11-vvvv/issues/229
Since next builds will have interface breaking change.
This is not ideal, but next builds plans is to allow better multi device handling and performance improvements, so this is a necessary step.
Please note it's not a difficult change to do but will require a recompile.
And as usual , please report issues here (and not in the forums), small patch to reproduce is also appreciated ;)
https://github.com/mrvux/dx11-vvvv/issues
Small update (30/12/2015):
Since a small issue was preventing startup on windows 7, small 0.6.1 bug fix release has been out), please check in downloads (old 0.6 is removed to avoid getting wrong download).
Download here:
https://vvvv.org/contribution/directx11-nodes-alpha
Merry christmas,
vux
anonymous user login
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Hey thx. Will the next build bring "real fullscreen" to the plebs?
"SharpDX is now also used to compile shaders, which means it will automatically pick up latest version of D3DCompiler available on your OS."
FUCKYEAAAAH! VUX FOR THE WIN!!!
@bjoern :
Yes there's plans to have that in near future, but wanted to get some other fixes out as I found they were important, that's likely next in list.
thanks a lot man. merry christmas
Thanks vux
very kind of you !
I really like the text advanced layout modules but the text isn't spreadable. Is there a work-around?
vux, did you forgot an [i] instead of a [0] again? :D (jk probably something more sinister)