» Directx11 2015, 0.6 update
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Directx11 2015, 0.6 update

Been a little while before update, but here we are.

So now changelog is hosted in github, so you can see all updates here:
https://github.com/mrvux/dx11-vvvv/blob/master/CHANGELOG.md

Of course let's see some of the little highlights (apart from the usual bug fixes and perf improvements):

  • For people who build from git, build system has been improved and properly copies all dependencies, so it's much easier to have a fully functional Zip from checkout (msbuild deploy.targets, and you're done). Since text still uses some mixed mode c++ that's the only last annoying one, but that will change soon.
  • Versioning has been updated not to be tied with 4v releases, since both are never out at the same time it doesn't make sense anyway. Minimum build is in the contribution page (Please note for this build it still works on 33.7).
  • Issue with standard renderer performance has been fixed, this was a simple change which should have had a bug fix release on it's own, but now it is here finally.
  • Text now has the right enumeration, courtesy of SharpDX (window font names and DirectWrite are different, so you should not revert to default). Also you should check Advanced TextLayout node (just saying...).
  • SharpDX is now also used to compile shaders, which means it will automatically pick up latest version of D3DCompiler available on your OS.
  • Decent amount of new Layer nodes (Type "layer order" for an overview), offers lot of new possibilities to control rendering priority.

Also, for people writing plugins, please read:
https://github.com/mrvux/dx11-vvvv/issues/229

Since next builds will have interface breaking change.
This is not ideal, but next builds plans is to allow better multi device handling and performance improvements, so this is a necessary step.
Please note it's not a difficult change to do but will require a recompile.

And as usual , please report issues here (and not in the forums), small patch to reproduce is also appreciated ;)

https://github.com/mrvux/dx11-vvvv/issues

Small update (30/12/2015):
Since a small issue was preventing startup on windows 7, small 0.6.1 bug fix release has been out), please check in downloads (old 0.6 is removed to avoid getting wrong download).

Download here:
https://vvvv.org/contribution/directx11-nodes-alpha

Merry christmas,
vux

vux, Tuesday, Dec 29th 2015 Digg | Tweet | Delicious 8 comments  
bjoern 29/12/2015 - 18:32

Hey thx. Will the next build bring "real fullscreen" to the plebs?

microdee 29/12/2015 - 21:23

"SharpDX is now also used to compile shaders, which means it will automatically pick up latest version of D3DCompiler available on your OS."
FUCKYEAAAAH! VUX FOR THE WIN!!!

vux 29/12/2015 - 22:03

@bjoern :

Yes there's plans to have that in near future, but wanted to get some other fixes out as I found they were important, that's likely next in list.

david 30/12/2015 - 14:34

thanks a lot man. merry christmas

readme 30/12/2015 - 20:02

Thanks vux

u7angel 30/12/2015 - 22:17

very kind of you !

guest 04/01/2016 - 15:46

I really like the text advanced layout modules but the text isn't spreadable. Is there a work-around?

Non-spreading Words
microdee 05/01/2016 - 16:06

vux, did you forgot an [i] instead of a [0] again? :D (jk probably something more sinister)

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Shoutbox

~3d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~3d ago

NoseBleedIndustries: Please, integration with this low cost mechanical display, so beautiful! https://www.vestaboard.com/

~7d ago

joreg: @mediadog they are here: workshop-videotracking-node10

~7d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~9d ago

joreg: @mediadog thanks for the pointer, links are updated

~9d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~13d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~15d ago

Patxi7: @joreg done