» Aviation Exhibits
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Aviation Exhibits

credits wirmachenbunt//Müller Romca

Two exhibits for Diehl Aerosystems showing their portfolio and taking a closer look at their avionics products. It was pretty fun creating a realtime rendered airplane surrounded by atmospheric lighting.
All Animations are realtime too including things like slats and flaps which help landing a plane.
Exhibit Specs Portfolio: 5760x1080 running at true 60fps, all DVI Heads in perfect sync. Thanks to Geforce Titan and Nvidia Surround Mode.
http://www.wirmachenbunt.de/
businesses/wirmachenbunt

u7angel, Saturday, Nov 9th 2013 Digg | Tweet | Delicious 3 comments  
Noir 09/11/2013 - 15:00

@u7
always cool stuff

u7angel 10/11/2013 - 13:25

danke

metrowave 14/11/2013 - 19:21

Outstanding...

  • 1

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Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1