» Augumented mural painting mapping Argo for BLIK BLIK festival 2017
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Augumented mural painting mapping Argo for BLIK BLIK festival 2017

credits microdee for emeshe

argo

Themed around dog that was saved from this building doring huge flood in Pilsen, Czech Republic. Water is simulated in blender then played as series of mashes encapsulated in FBX file, worked like a charm but I am using low poly aesthetics to keep things fast and simple.

Because i am using Emeshe, i had to generate the first pass with classic camera instead of LookAtRect (shadows are mess otherwise), workflow for mapping looks like this: camera image, then distorted to make"ortho" image, then mapped with homography and set alpha fx with gradients as control

workflow
StiX, Tuesday, Mar 21st 2017 Digg | Tweet | Delicious 2 comments  
mediadog 25/03/2017 - 15:44

Very effective use of strong shadows to build the sense of the virtual 3D space! Also really like the triangle outlining effect. Would love to have seen it. (And I REALLY like your Darkroom piece, would love to try that too!)

rouzbeh110iran 25/03/2017 - 17:14

amazing

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Shoutbox

~2h ago

udo2013: hi.superphysical läuft bei mir nicht.meldet sich sofort wieder ab.habe vvvv39x64beta/dx11 1.3.1 brauche ich dafür dx11 1.3.1.1?

~3d ago

joreg: In case you missed it: VL.Stride is available as EarlyAccess now: vl.stride-earlyaccess-available-now

~3d ago

~7d ago

evvvvil: Lowlands Juggernauts - Result of yesterday's live coding improv on Twitch, made with 88 lines of shader code. https://www.shadertoy.com/view/ttsfD8

~15d ago

ddf: stride is great

~15d ago

joreg: vvvv meetup live now: https://youtu.be/EiHW0X6zjKE NODE20

~16d ago

~17d ago

~20d ago

david: NODE20 is online http://20.nodeforum.org First infos on how this all works this year...