» Augumented mural painting mapping Argo for BLIK BLIK festival 2017
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Augumented mural painting mapping Argo for BLIK BLIK festival 2017

credits microdee for emeshe

argo

Themed around dog that was saved from this building doring huge flood in Pilsen, Czech Republic. Water is simulated in blender then played as series of mashes encapsulated in FBX file, worked like a charm but I am using low poly aesthetics to keep things fast and simple.

Because i am using Emeshe, i had to generate the first pass with classic camera instead of LookAtRect (shadows are mess otherwise), workflow for mapping looks like this: camera image, then distorted to make"ortho" image, then mapped with homography and set alpha fx with gradients as control

workflow
StiX, Tuesday, Mar 21st 2017 Digg | Tweet | Delicious 2 comments  
mediadog 25/03/2017 - 15:44

Very effective use of strong shadows to build the sense of the virtual 3D space! Also really like the triangle outlining effect. Would love to have seen it. (And I REALLY like your Darkroom piece, would love to try that too!)

rouzbeh110iran 25/03/2017 - 17:14

amazing

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anonymous user login

Shoutbox

~2d ago

ravazquez: indeed!

~2d ago

schlonzo: kickass shader @evvvvil

~3d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~3d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~3d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~4d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~4d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html

~10d ago

joreg: @soundreactor looks really odd. could this be some strict antivirus or firewall settings?