» Volumetric Spot Light (Deferred)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Volumetric Spot Light (Deferred)

module pixelshader raymarching dx11

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 795 downloads

SuperflysiNZ 10/11/2018 - 21:49

Is this spreadable?

mburk 12/11/2018 - 15:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

anonymous user login

Shoutbox

~4d ago

~9d ago

~9d ago

domj: Dev stream: Painting with light with a Vive controller, developing using VL and Schéma. Start at 17:00 https://www.twitch.tv/dominikjancik

~10d ago

joreg: July as it happened: vvvvhat-happened-in-july-2019 #vvvv

~11d ago

levi: @mrboni thanks mrboner. solved it by turning all the lights to strobe mode so framerate drops were actually a relief :P . love

~12d ago

joreg: reminder: this thursday, just before the patching circle, there is a free 2h intro to #vvvv gamma: free-vvvv-intro-workshops-this-summer-in-berlin

~12d ago

remony: this thursday, berlin, join the patching circle! patching-circle

~14d ago

mrboni: @levi - low light? gpu overworked?

~14d ago

levi: Any known issues w/ kinect2 dropping framerate massively lately?turned on today,hours before show and had this nice surprise.anyone ?

~16d ago

dottore: happy tooltips to you