» Volumetric Spot Light (Deferred)
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Volumetric Spot Light (Deferred)

module

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 1118 downloads

SuperflysiNZ 10/11/2018 - 20:49

Is this spreadable?

mburk 12/11/2018 - 14:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

anonymous user login

Shoutbox

~21min ago

elektromeier: the meetup stream from yesterday seems to be a private video...

~1d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~2d ago

barbarerik: @joreg I meant in Gamma

~6d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~6d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~7d ago

karistouf: @joreg, thank you

~7d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~7d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~9d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~9d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?