» Volumetric Spot Light (Deferred)
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Volumetric Spot Light (Deferred)

module

about

This is a volumetric light implementation I was able to create mainly from this great resource:
http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

download

VolumetricLight.zip
30.09.16 [15:54 UTC] by mburk | 1022 downloads

SuperflysiNZ 10/11/2018 - 21:49

Is this spreadable?

mburk 12/11/2018 - 15:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward
there it is is fully spreadable.

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Shoutbox

~14d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~14d ago

yar: sorry, one moment it's broken

~14d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~14d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~15d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0