» VObjects [OBSOLETE]
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pack dictionary object generic
Credits: Velcrome for messages and ideas



All functionality is available in either mp.essentials or Velcrome's Messages
Rest is just for historical reference I guess:

See workshop about VObjects here: https://www.youtube.com/watch?v=JKRxvT2Gjb0

VObjects is a toolkit for vvvv to handle the base .NET object class. (Instead of being an immediate wrapper base type. That is gone now entirely)

There are couple of helper classes which help you organize your objects. First is VObjectCollection which is basically a dictionary with some extra data.

You can add any type to a VObjectCollection (even numbers or colors with current alpha vvvv). For quick grouping of values Messages are recommended which you can also add to a VObjectCollection.

If a class implements IVPathQueryable interface it allows for simple retrieval of nested objects by an XPath like syntax if nested containing objects are also implementing IVPathQueryable. Note it can reference an object at the end of the path hierarchy not implementing IVPathQueryable. Multiple objects can be queried by a Regex pattern or a single absolute reference can be used in quotes. Nested levels are separated by a user defined separator character, which is ¦ by default, the reason was that this character is the least likely to turn up in regex patterns. But if you don't use regex at all you can set a more common character like . or / etc.

Install vpm to use this link:

Get it with vpm!

colorsound 27/09/2014 - 11:33

thanks , need to play with it but sounds great ¡¡

featherfurl 11/10/2016 - 15:55

I'm using the vpm version of VObjects and getting a lot of red nodes for some reason. I checked the paths and it was looking for a non existent x64 subfolder. I copied all the relevant .dll files into it but I'm still getting missing node errors.

Any ideas on how to solve?

microdee 11/10/2016 - 18:13

If you're checking girlpower patches then they have the good old annoying microdee's pack signature problem of I haven't updated them for at least the last 27 breaking changes and up-to-date documentation is basically non-existent :(
you don't have to put anything anywhere though to use the thing because it's AnyCPU now.

anonymous user login


~3d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~3d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~3d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~4d ago

benjawmino: so are there no splines/curves in gamma yet??

~8d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~12d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~12d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~12d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~14d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk