» VObjects [OBSOLETE]
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VObjects [OBSOLETE]

pack
Credits: Velcrome for messages and ideas

about

OBSOLETE, ABANDONED, DON'T USE!

All functionality is available in either mp.essentials or Velcrome's Messages
Rest is just for historical reference I guess:

See workshop about VObjects here: https://www.youtube.com/watch?v=JKRxvT2Gjb0

VObjects is a toolkit for vvvv to handle the base .NET object class. (Instead of being an immediate wrapper base type. That is gone now entirely)

There are couple of helper classes which help you organize your objects. First is VObjectCollection which is basically a dictionary with some extra data.

You can add any type to a VObjectCollection (even numbers or colors with current alpha vvvv). For quick grouping of values Messages are recommended which you can also add to a VObjectCollection.

If a class implements IVPathQueryable interface it allows for simple retrieval of nested objects by an XPath like syntax if nested containing objects are also implementing IVPathQueryable. Note it can reference an object at the end of the path hierarchy not implementing IVPathQueryable. Multiple objects can be queried by a Regex pattern or a single absolute reference can be used in quotes. Nested levels are separated by a user defined separator character, which is ¦ by default, the reason was that this character is the least likely to turn up in regex patterns. But if you don't use regex at all you can set a more common character like . or / etc.

Install vpm to use this link:

Get it with vpm!

colorsound 27/09/2014 - 12:33

thanks , need to play with it but sounds great ¡¡

featherfurl 11/10/2016 - 16:55

I'm using the vpm version of VObjects and getting a lot of red nodes for some reason. I checked the paths and it was looking for a non existent x64 subfolder. I copied all the relevant .dll files into it but I'm still getting missing node errors.

Any ideas on how to solve?

microdee 11/10/2016 - 19:13

If you're checking girlpower patches then they have the good old annoying microdee's pack signature problem of I haven't updated them for at least the last 27 breaking changes and up-to-date documentation is basically non-existent :(
you don't have to put anything anywhere though to use the thing because it's AnyCPU now.

anonymous user login

Shoutbox

~1d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~15d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~15d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~15d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~17d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1