» Texture Converter
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Texture Converter

Credits: rainer kohlberger, 2008 with the help of / updated by joreg


Batch convert your Images into DDS file format. Comes in handy for the use of Image Sequences.

  • PNG alpha support
  • Sub-Folder support
  • Auto-resizes image size to a multiple of 4

for an explanation of the DXTn texture compression formats see:

also available from: https://github.com/vvvv/Tooools/tree/master/TextureConverter


28.08.14 [18:42 UTC] by joreg | 4199 downloads
update for b32.1
Show 3 older revisions

Older Revisions

11.01.13 [02:07 UTC] by joreg | 1564 downloads
fixed saving of alpha-channel for DXT compressed files
31.10.12 [02:22 UTC] by joreg | 702 downloads
works for betas>=28.1
26.11.10 [18:24 UTC] by rrrr | 1212 downloads

hrovac 26/11/2010 - 21:44

can i also choose how many mipmaps the dds will have?

antokhio 30/10/2012 - 04:33

can anyone check don't seems to work on 28.1

Urbankind 30/10/2012 - 15:42

Tried with 28.1, Don't know where the converted files are saved after the progress is complete

joreg 31/10/2012 - 03:25

indeed, thanks for the notice. v2 now working for betas>=28.1

@urban: when it works a new directory named dir_CONV with the converted files is placed next to the specified dir.

Urbankind 03/11/2012 - 18:35

Thank you joreg :)

io 12/11/2012 - 03:57

I get an invalid call error message.

EDIT: nevermind, i ve just restarted vvvv and it works ok now

Desaxismundi 09/01/2013 - 14:33

I'm loosing the alpha channel when trying to convert .png sequences. but says PNG alpha support. Anyone to confirm this?

joreg 11/01/2013 - 03:08

ai desax: was bugged indeed. please try again with _v3.

Desaxismundi 11/01/2013 - 13:38

Great! Working as expected now. What was wrong? Quickly tried to track this down without succes.
Thanks a lot Joreg>

joreg 11/01/2013 - 13:52

blendmode and texture-format were wrong somewhere in the pipeline..must have happened with my last update..

DiMiX 11/01/2013 - 20:02

converting to DTX5: crushing some alpha.
Is it because of lossy format?
btw. great format for Player (EX9.Texture)

joreg 11/01/2013 - 20:32

DiMiX i guess so..you could try with another converter and compare..

DiMiX 11/01/2013 - 21:19

here is Photoshop export:

i would say much better
but size is also bigger:
png source - 600KB
vvvv_conv_DTX5 - 640KB
photoshop export DTX5 - 835KB

joreg 12/01/2013 - 01:20

hm..as i understood DXT5 compressed files have a fixed size depending only on the resolution. so did you compare two files that have the same resolution?

DiMiX 13/01/2013 - 01:51

right. it was with MipMap data. without-it's same 640KB.

joreg 13/01/2013 - 02:37

and does it also look the same now?

DiMiX 13/01/2013 - 12:36

Yes. unfortunately I can attache PNG_souce only

but Photoshop batch is very lame.
ATI Compressonator is very fast and delivering same quality/size, but i can load converted images only via FileTexture, Player (EX9.Texture) doesn't show it.

anonymous user login


~6d ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~6d ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~7d ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~8d ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long

~11d ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~13d ago

joreg: @manuel: good stuff, thanks for sharing!

~14d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~14d ago

guest: SSR