» Textbox (DX11)
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Textbox (DX11)

module dx11 GUI text
Credits: Requires DX11 pack by the talented Mr. Vux

about

I found DX11 text a bit hard to wrangle when making GUIs because text will resize when the renderer resizes.
So I made this hacky patch that undoes all of the text nodes internal logic and makes text live inside a quad transform regardless of renderer size or quad shape.

Now spreadable!
TransX bug fixed

Free/Open Source/Go Crazy
Made with DX11 v1.01 x64
and vvvv50beta35.2_x64

Limitations:
It works best in single line mode with short strings. There is a multi line mode but it's a bit unpredictable and will sometimes break its bounds.

download

Textbox (DX11) v3.zip
13.03.17 [18:18 UTC] by tobyk | 266 downloads
Adds color and render state pins
Show 2 older revisions

Older Revisions

Textbox (DX11) v2.zip
13.03.17 [13:35 UTC] by tobyk | 66 downloads
Spreadable version
Textbox (DX11) v1.zip
12.03.17 [19:51 UTC] by tobyk | 66 downloads

microdee 13/03/2017 - 00:31

look at TextBlock (DX11) in mp.dx, it has similar stuff for quite some time now albeit it is not really advertised so well what's inside it.

tobyk 13/03/2017 - 14:38

@microdee I will check it out. I did do some initial searching for something similar before I made this but missed your contrib. Ah well, an educational exercise at least.

anonymous user login

Shoutbox

~11h ago

joreg: Interested in #visualprogramming with #vvvv? Meetup in #berlin on the 25th: 10-berlin-vvvv-meetup Featuring @kopffarben

~1d ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~1d ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~1d ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~1d ago

sinus: @bo24: my mail db@servus.at

~1d ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~6d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~8d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~8d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?