» Textbox (DX11)
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Textbox (DX11)

module dx11 GUI text
Credits: Requires DX11 pack by the talented Mr. Vux

about

I found DX11 text a bit hard to wrangle when making GUIs because text will resize when the renderer resizes.
So I made this hacky patch that undoes all of the text nodes internal logic and makes text live inside a quad transform regardless of renderer size or quad shape.

Now spreadable!
TransX bug fixed

Free/Open Source/Go Crazy
Made with DX11 v1.01 x64
and vvvv50beta35.2_x64

Limitations:
It works best in single line mode with short strings. There is a multi line mode but it's a bit unpredictable and will sometimes break its bounds.

download

Textbox (DX11) v3.zip
13.03.17 [18:18 UTC] by tobyk | 173 downloads
Adds color and render state pins
Show 2 older revisions

Older Revisions

Textbox (DX11) v2.zip
13.03.17 [13:35 UTC] by tobyk | 35 downloads
Spreadable version
Textbox (DX11) v1.zip
12.03.17 [19:51 UTC] by tobyk | 41 downloads

microdee 13/03/2017 - 00:31

look at TextBlock (DX11) in mp.dx, it has similar stuff for quite some time now albeit it is not really advertised so well what's inside it.

tobyk 13/03/2017 - 14:38

@microdee I will check it out. I did do some initial searching for something similar before I made this but missed your contrib. Ah well, an educational exercise at least.

anonymous user login

Shoutbox

~2d ago

metrowave: yah, thanks @tekcor

~2d ago

david: @tekcor. thats bad news. thanks for putting it together and all the efford though. next time hopefully.

~2d ago

tekcor: VVVV.js workshop chanceled, unfortunately not enough people. Thanks to everyone who wanted to come and sorry!

~3d ago

neuston: @joreg Thank you very much!

~3d ago

joreg: @neuston: please check the country list again!

~3d ago

xd_nitro: no users in all of Wales!

~4d ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~4d ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~4d ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops