» Textbox (DX11)
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Textbox (DX11)

module dx11 GUI text
Credits: Requires DX11 pack by the talented Mr. Vux

about

I found DX11 text a bit hard to wrangle when making GUIs because text will resize when the renderer resizes.
So I made this hacky patch that undoes all of the text nodes internal logic and makes text live inside a quad transform regardless of renderer size or quad shape.

Now spreadable!
TransX bug fixed

Free/Open Source/Go Crazy
Made with DX11 v1.01 x64
and vvvv50beta35.2_x64

Limitations:
It works best in single line mode with short strings. There is a multi line mode but it's a bit unpredictable and will sometimes break its bounds.

download

Textbox (DX11) v3.zip
13.03.17 [18:18 UTC] by tobyk | 315 downloads
Adds color and render state pins
Show 2 older revisions

Older Revisions

Textbox (DX11) v2.zip
13.03.17 [13:35 UTC] by tobyk | 91 downloads
Spreadable version
Textbox (DX11) v1.zip
12.03.17 [19:51 UTC] by tobyk | 87 downloads

microdee 12/03/2017 - 23:31

look at TextBlock (DX11) in mp.dx, it has similar stuff for quite some time now albeit it is not really advertised so well what's inside it.

tobyk 13/03/2017 - 13:38

@microdee I will check it out. I did do some initial searching for something similar before I made this but missed your contrib. Ah well, an educational exercise at least.

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Shoutbox

~1d ago

joreg: Know someone who should learn #vvvv? Send them to one of our intro workshops in #Berlin https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/ #creativecoding

~2d ago

udo2013: @sunep:had an idea how to restore midi-data by one lick and bring the sliders in original position.patch in forum."restore midi.."

~8d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~8d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~12d ago

~12d ago

~14d ago

joreg: @soundreactor: yes

~14d ago

soundreactor: is 50beta.. supposed to be working in windows 7 ?