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Shift RGB



Allows you to shift RGB color channels along an axis.


07.02.11 [11:35 UTC] by dEp | 1755 downloads

m4d 07/02/2011 - 14:48

nice one, dEp! :)

i ported a cubic distortion / chromatic abberation effect from francois tarlier (who seems to be a very nice guy btw..) some months ago ago. if anybody would like to have it i could put it up as well.

sebl 07/02/2011 - 14:51

i'd like to see it :)

Lightmare 07/02/2011 - 16:27

yea absolutely!

dottore 07/02/2011 - 16:33

come on m4d! ;)

m4d 07/02/2011 - 16:58

did not mean to hijack dEp's thread here, but i'll put it on when i get back home from work.. ;)

edit: found some strange kind of unfunky behaviours in the shader. (actually bo did) i'll try to fix them and post after that. so it'll be 1,2 days more ;)

xd_nitro 07/02/2011 - 17:04

yeah md4!

xd_nitro 07/02/2011 - 17:05

oh yeah and nice one DEP

dottore 07/02/2011 - 17:31

yes, tnx to dEp! new rendering technique contributions always welcomed!!! :D

mrboni 08/02/2011 - 14:10

This might fit nicely in your forthcoming shader colossus mk1 Dottore....

stulloyd 13/02/2011 - 14:06

I thought I recognised that Image!!

Beat me to it (uploading the shader that is, mine was shiftRGB modified)

But that screenshot is from my first shader (credit to Vade for his explaination of Chromatic Abberation)


dEp 15/02/2011 - 15:39

stulloyd: go ahead and edit this contribution if you have made some improvements! :D

dl-110 15/02/2011 - 16:05

nice one dEp!

stulloyd 17/02/2011 - 18:27

Oh, Im not bothered, infact quite the opposite.

Just found it amusing I had done nearly the same thing, and you used my image.....;)

my shader scales the red up and the blue down slightly to give the abberation look,


dEp 21/02/2011 - 21:56

stulloyd: okok, only now i realize that the ShiftRGB in your screenshot is not based on this one! :)

anonymous user login


~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1