» Reflections (DX11)
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Reflections (DX11)

Credits: Nvidia, vvvv contribution by ?.


This is a simple port from the old reflections shader from nvdia in dx9 to dx11
Dont find the link from the old contribution.
Really easy to port,
I just added a cubemap Post fx module to blur or apply texture fx to cubemaps, and a little cubemap library for test, to make more interesting than the simple shader....
Also the "infamous teapot" that any 3d software needs.
Includes fresnel reflection technique for glossy looks!
A must have in my setups.


15.12.15 [00:57 UTC] by AKa-visuals | 938 downloads

Desaxismundi 17/12/2015 - 04:18

Tx! Dx9 version to be found here: https://web.archive.org/web/20100613124902/tiki-download_file.php?fileId=1374

anonymous user login


~1d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~2d ago

barbarerik: @joreg I meant in Gamma

~6d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~6d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~7d ago

karistouf: @joreg, thank you

~7d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~7d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~9d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~9d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?