module
Credits: kalle
comfortable projected Texture.
Projector (EX9.Effect Beam) even simulates the beam of light.
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super cool kalle :;]
used for the banner on my website :)
Sweet.
stopped working for me with beta >25.1
Are you talking about the help patch? I think that was when the path for vvvv's images changed... try feeding it another texture maybe?
Decompose (Transform Vector) seems to loose connections. Try reconnecting it.
yes, decompose was it
hi, i have a mesh exported from Mcneel Rhinoceros as a xfile.
somehow i dont see the texture projected on the surface of the mesh although i see the projection planes... I am projecting basic parallel lines. Did the patch stop working after a certain build?
i checked the help file and tried the teapot and didnt see the texture projected either...
i am using an alpha 29.3 build btw..
if it works and i would like to use it to write the video..that would be great...! the decompose node is connected to vector split with its xyz translate out.
what should I look at to isolate what my problem could be? thx...
Decompose (Transform Vector) seems to loose connections. Try reconnecting it.
@lecloneur hi
I connected it like this.... like this???
Hey youngjae,
check the updated download ;)
hey colorsound,
thanks for updating this shader. Today i played with the beam-lights a bit, but got strange results compared to the DX9-version.
If i put the volumecube-resolution of the DX9-version up to 100, i got a accurate light-beam. playing with values of the Cube (DX11 Volume Simple) has the effect that the light-beam disappears by a resolution more than 20. I've also played with culling, but the result is far away from the DX9-example.
Any ideas what i'm doing / is wrong? thx
Here is the link to the bigger image:http://cl.ly/Poux
I didn't found a solution to the bug/problem, but perhaps the reason. The DX11CubeSimple is pretty much the same like the DX9CubeSimple beside the Geometry_Join-part. Perhaps the texture-coordinates are not correct... I haven't dived in the topic yet, and will do now.
But in the meantime, here is a better screenshot of the problem i have, if anyone wants to solve it (bigger version:http://cl.ly/Pupg).