module projection-mapping polygon
Credits: all credits go to vvvv + community
In order to get my head around a (triangulization) plugin I intend to write I decided to start by patching the logics surrounding it and it turns out- thanks to the glorious power of vvvv and the (new?) ClippingEar plugin- a simple version of this can be fully patched; and here it is:
Draw any polygonal shape on a texture to select this part of the texture, then transform this (textured) shape in your output/projection. Multiple shapes supported.
This can also be used in 3d mapping situations, eg in Egypt, as a last step to compensate for differences in virtual/real properties of your mapping object/projectors.
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