» PointEditorCS (DX11.Geometry)
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PointEditorCS (DX11.Geometry)

module compute shader dx11
Credits: antokhio

about

Compute shader version of point editor.
Yet will only work with ONE SUBSET. Uses Instance noodels OBJ Writer
Will not use index buffer so every triangle will be separated. You can wield vertices after.
Features: тag points, move points in world space, in view space. with keyboard, move by normal.
Features to add: soft selection, vertex selection, fix triangulation, subsets support, save points.
Credits: antokhio

download

PointEditorCS (DX11.Geometry).zip
07.02.17 [20:24 UTC] by antokhio | 392 downloads
bug fix: point selected behind camera
Show 1 older revisions

Older Revisions

PointEditorCS (DX11.Geometry).zip
04.01.17 [15:11 UTC] by antokhio | 178 downloads
bugfix: normals, replaced mouse events join with mouse state join, helper.

colorsound 07/01/2017 - 17:28

Cool, thanks ¡¡

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Shoutbox

~2d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~7d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~1d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~10d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~13d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~20d ago

ravazquez: Happy new year!

~21d ago

sunep: Happy new year everyone!

~24d ago

ggml: confirmed. thanks

~24d ago

david: @ggml fixed. please try again.

~24d ago

joreg: @ggml confirmed. we'll investigate..