» PointEditorCS (DX11.Geometry)
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PointEditorCS (DX11.Geometry)

module compute shader dx11
Credits: antokhio

about

Compute shader version of point editor.
Yet will only work with ONE SUBSET. Uses Instance noodels OBJ Writer
Will not use index buffer so every triangle will be separated. You can wield vertices after.
Features: тag points, move points in world space, in view space. with keyboard, move by normal.
Features to add: soft selection, vertex selection, fix triangulation, subsets support, save points.
Credits: antokhio

download

PointEditorCS (DX11.Geometry).zip
07.02.17 [20:24 UTC] by antokhio | 369 downloads
bug fix: point selected behind camera
Show 1 older revisions

Older Revisions

PointEditorCS (DX11.Geometry).zip
04.01.17 [15:11 UTC] by antokhio | 168 downloads
bugfix: normals, replaced mouse events join with mouse state join, helper.

colorsound 07/01/2017 - 18:28

Cool, thanks ¡¡

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Shoutbox

~2d ago

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~7d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~7d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~7d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~8d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk

~17d ago

ravazquez: @synth yes they are being recorded and will be available for future consumption

~17d ago

synth: Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?

~19d ago

joreg: Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening: https://youtu.be/SlKKyEUihhY