» Particle self repulsion 3d dx11
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Particle self repulsion 3d dx11

Credits: Compute particle self repulsion in 3d with velocity gravity ...


Compute particle self repulsion in 3d with velocity gravity ...


Self repulsion particle 3D.zip
12.08.14 [17:45 UTC] by sanch | 1288 downloads
better rendering with sphere instancing
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Self repulsion particle 3D.zip
12.08.14 [01:59 UTC] by sanch | 534 downloads

microdee 12/08/2014 - 02:14

niiice! this will be the first thing to do tomorrow!

tekcor 12/08/2014 - 10:53

Cool.. Is it related to the nbodies cs from the nvidoa dx11 sdk?

mrboni 12/08/2014 - 14:11

@microdee - Reckon you could use marching cubes to mesh this?

sanch 12/08/2014 - 14:52

Before marching cube , the best will be to implement radix sort for the particle colision detection , it will improve performance and allow higher particle count.
It's not related to nbody .

some inspiration http://vimeo.com/94622661

sanch 12/08/2014 - 17:49

i'm gona try to implement bitonic sorting since it seams easier

anonymous user login


~7d ago

micha_nismus: worked out, thank you very much ! :-)

~8d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~9d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~14d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~14d ago

micha_nismus: searching for a public discord server for vvvv

~21d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~21d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~21d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~23d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~27d ago

schlonzo: What's the shortcut Anton used? =)