» Particle self repulsion 3d dx11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Particle self repulsion 3d dx11

effect sph shader dx11 repulsion physic particle
Credits: Compute particle self repulsion in 3d with velocity gravity ...

about

Compute particle self repulsion in 3d with velocity gravity ...

download

Self repulsion particle 3D.zip
12.08.14 [17:45 UTC] by sanch | 1106 downloads
better rendering with sphere instancing
Show 1 older revisions

Older Revisions

Self repulsion particle 3D.zip
12.08.14 [01:59 UTC] by sanch | 372 downloads

microdee 12/08/2014 - 01:14

niiice! this will be the first thing to do tomorrow!

tekcor 12/08/2014 - 09:53

Cool.. Is it related to the nbodies cs from the nvidoa dx11 sdk?

mrboni 12/08/2014 - 13:11

@microdee - Reckon you could use marching cubes to mesh this?

sanch 12/08/2014 - 13:52

Before marching cube , the best will be to implement radix sort for the particle colision detection , it will improve performance and allow higher particle count.
It's not related to nbody .

some inspiration http://vimeo.com/94622661
https://www.youtube.com/watch?v=6WZZARzpckw

sanch 12/08/2014 - 16:49

i'm gona try to implement bitonic sorting since it seams easier

anonymous user login

Shoutbox

~4d ago

~4d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~4d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~5d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~6d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~9d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~10d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~10d ago

~14d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX