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Particle self repulsion 3d dx11

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Credits: Compute particle self repulsion in 3d with velocity gravity ...

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Compute particle self repulsion in 3d with velocity gravity ...

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Self repulsion particle 3D.zip
12.08.14 [17:45 UTC] by sanch | 1212 downloads
better rendering with sphere instancing
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Self repulsion particle 3D.zip
12.08.14 [01:59 UTC] by sanch | 460 downloads

microdee 12/08/2014 - 01:14

niiice! this will be the first thing to do tomorrow!

tekcor 12/08/2014 - 09:53

Cool.. Is it related to the nbodies cs from the nvidoa dx11 sdk?

mrboni 12/08/2014 - 13:11

@microdee - Reckon you could use marching cubes to mesh this?

sanch 12/08/2014 - 13:52

Before marching cube , the best will be to implement radix sort for the particle colision detection , it will improve performance and allow higher particle count.
It's not related to nbody .

some inspiration http://vimeo.com/94622661
https://www.youtube.com/watch?v=6WZZARzpckw

sanch 12/08/2014 - 16:49

i'm gona try to implement bitonic sorting since it seams easier

anonymous user login

Shoutbox

~3d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~4d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~4d ago

karistouf: @joreg, thank you

~4d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~4d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~6d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~6d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?

~11d ago

joreg: Happy and new, the #vvvv gamma 2021.4.4 release is out now: https://thegraybook.vvvv.org/changelog/2021.4.html

~22d ago

skyliner: happy new year evvvveryone!