» Object Character Recognition
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Object Character Recognition

plugin

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This is a quick hack to integrate Emgu OCR as a plugin

Get it here https://github.com/wirmachenbunt/vvvvOCR

dEp 02/09/2019 - 21:47

hi,
i am having some difficulties with this node. see here: https://discourse.vvvv.org/t/ocr/17850

u7angel 01/10/2019 - 11:07

@dEp , have you tried the 32bit version of vvvv ? not sure which lib version i used here. and it is really just a simple code example. just check it out. if it doesn‘t work, its most likely a library problem aka dependency.

i would not spend to much time with this because the results are mediocre. makes more sense to look for a better solution.

joreg 01/10/2019 - 11:38

haven't tried this, but probably it would offer the best results: https://azure.microsoft.com/de-de/services/cognitive-services/computer-vision/#detect-text here is an example of how to use azure cognitive services: https://discourse.vvvv.org/t/azure-speech-recognizer-demo/17251

and i'm sure google offers a similar service if you don't wanna go for ms/azure..

obviously those require a network connection and have additional costs.

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Shoutbox

~1h ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~4d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~9d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~12d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~15d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~23d ago

ravazquez: Happy new year!

~23d ago

sunep: Happy new year everyone!

~26d ago

ggml: confirmed. thanks

~27d ago

david: @ggml fixed. please try again.