» MilkyDrop
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Credits: unc, dreamrec


effect chain, flows indefinitely after initial activation


MilkyDrop (DX.11 Effect chain).v4p
29.06.17 [11:30 UTC] by ggml | 1007 downloads

Flexi 29/06/2017 - 11:27

Sweet one! Check out this single shader stage with the blurring spreaded out over two frame delays in the red and green channel in only one texture which I've coded in WebGL and glsl a while back: http://glslsandbox.com/e#1573.1

m4d 29/06/2017 - 11:36

beautiful tfx usage!

everyoneishappy 08/10/2017 - 13:03

Nice! Why don't you package it as a module? eg MilkyDrop(DX11.TextureFX)

SuperflysiNZ 10/10/2017 - 10:59

Super nice contribution!

tekcor 27/01/2018 - 00:53

wow, its like the godmode cheat or all weapons of TFX

anonymous user login


~3d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~4d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~4d ago

karistouf: @joreg, thank you

~4d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~4d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~6d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~6d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?

~11d ago

joreg: Happy and new, the #vvvv gamma 2021.4.4 release is out now: https://thegraybook.vvvv.org/changelog/2021.4.html

~22d ago

skyliner: happy new year evvvveryone!