effect Credits: unc, dreamrec
effect chain, flows indefinitely after initial activation
Sweet one! Check out this single shader stage with the blurring spreaded out over two frame delays in the red and green channel in only one texture which I've coded in WebGL and glsl a while back: http://glslsandbox.com/e#1573.1
beautiful tfx usage!
Nice! Why don't you package it as a module? eg MilkyDrop(DX11.TextureFX)
Super nice contribution!
wow, its like the godmode cheat or all weapons of TFX
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Sweet one! Check out this single shader stage with the blurring spreaded out over two frame delays in the red and green channel in only one texture which I've coded in WebGL and glsl a while back: http://glslsandbox.com/e#1573.1
beautiful tfx usage!
Nice! Why don't you package it as a module? eg MilkyDrop(DX11.TextureFX)
Super nice contribution!
wow, its like the godmode cheat or all weapons of TFX