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MilkyDrop

effect flow
Credits: unc, dreamrec

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effect chain, flows indefinitely after initial activation

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MilkyDrop (DX.11 Effect chain).v4p
29.06.17 [11:30 UTC] by ggml | 663 downloads

Flexi 29/06/2017 - 12:27

Sweet one! Check out this single shader stage with the blurring spreaded out over two frame delays in the red and green channel in only one texture which I've coded in WebGL and glsl a while back: http://glslsandbox.com/e#1573.1

m4d 29/06/2017 - 12:36

beautiful tfx usage!

everyoneishappy 08/10/2017 - 14:03

Nice! Why don't you package it as a module? eg MilkyDrop(DX11.TextureFX)

SuperflysiNZ 10/10/2017 - 11:59

Super nice contribution!

tekcor 27/01/2018 - 01:53

wow, its like the godmode cheat or all weapons of TFX

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Shoutbox

~1d ago

joreg: Release Candidate 3 for #vvvv beta39 is out: beta39-release-candidate Please test and report your findings!

~1d ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~1d ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~3d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~3d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~5d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~6d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~7d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~7d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)