» Mesh Calibrator with multiple cameras for Projection Mapping
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Mesh Calibrator with multiple cameras for Projection Mapping

tool projection-mapping mapping calibrator 3d
Credits: elliotwoods


Finally get to made the cleanup of this patch and update to last beta(I still use b27.2 !).

This is basically how we made this projection mapping:

The thing I wanted to do is to have only one renderer pass, but different calibrations for each of the camera/projector, which were already 5, to keep performance cool.

I manage doing this spreading the model in 5 different objets, and spreading the camera the same way. so we have 5 mesh aligned in x with their respective camera.

This way you could edit each camera, each mesh, without affect the other cameras

Also the shader used is elliotwoods SpatialEdgeBlend which worked perfect for edge blend

EDIT: Here's the video made from dogrush studio, if you want to try it with the content of the show. You can download it from vimeo:


3d mesh calibrator for multiple cameras.zip
26.08.13 [21:09 UTC] by manuel | 1181 downloads

Noir 26/08/2013 - 21:09


graphicuserinterface 29/08/2013 - 14:05


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~7h ago

strblau: @schlonzo I DID IT! Thank you so much

~8h ago

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~11h ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?

~4d ago

bjoern: Need someone to patch for you? I am looking for a job :)

~4d ago

joreg: Need some patching help? This evening: Patching Circle with everyoneishappy of InstanceNoodles and FieldTrip fame: patching-circle-a-vvvv-support-group

~5d ago

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