» Mesh Calibrator with multiple cameras for Projection Mapping
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Mesh Calibrator with multiple cameras for Projection Mapping

Credits: elliotwoods


Finally get to made the cleanup of this patch and update to last beta(I still use b27.2 !).

This is basically how we made this projection mapping:

The thing I wanted to do is to have only one renderer pass, but different calibrations for each of the camera/projector, which were already 5, to keep performance cool.

I manage doing this spreading the model in 5 different objets, and spreading the camera the same way. so we have 5 mesh aligned in x with their respective camera.

This way you could edit each camera, each mesh, without affect the other cameras

Also the shader used is elliotwoods SpatialEdgeBlend which worked perfect for edge blend

EDIT: Here's the video made from dogrush studio, if you want to try it with the content of the show. You can download it from vimeo:


3d mesh calibrator for multiple cameras.zip
26.08.13 [21:09 UTC] by manuel | 1477 downloads

Noir 26/08/2013 - 22:09


graphicuserinterface 29/08/2013 - 15:05


anonymous user login


~22d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~22d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~1mth ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long