» Mesh Calibrator with multiple cameras for Projection Mapping
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Mesh Calibrator with multiple cameras for Projection Mapping

Credits: elliotwoods


Finally get to made the cleanup of this patch and update to last beta(I still use b27.2 !).

This is basically how we made this projection mapping:

The thing I wanted to do is to have only one renderer pass, but different calibrations for each of the camera/projector, which were already 5, to keep performance cool.

I manage doing this spreading the model in 5 different objets, and spreading the camera the same way. so we have 5 mesh aligned in x with their respective camera.

This way you could edit each camera, each mesh, without affect the other cameras

Also the shader used is elliotwoods SpatialEdgeBlend which worked perfect for edge blend

EDIT: Here's the video made from dogrush studio, if you want to try it with the content of the show. You can download it from vimeo:


3d mesh calibrator for multiple cameras.zip
26.08.13 [21:09 UTC] by manuel | 1399 downloads

Noir 26/08/2013 - 21:09


graphicuserinterface 29/08/2013 - 14:05


anonymous user login


~4d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~4d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~5d ago

karistouf: @joreg, thank you

~5d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~5d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~7d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~7d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?

~12d ago

joreg: Happy and new, the #vvvv gamma 2021.4.4 release is out now: https://thegraybook.vvvv.org/changelog/2021.4.html

~23d ago

skyliner: happy new year evvvveryone!