effect blur dx11
Credits: Keijiro Takahashi
This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh
really beautiful! thanks for sharing!
looking good and especially the demo is nice, interaction-wise
Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...
V. Nice :)
@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.
thanks for sharing
Wow, amazing, super fast! :D
Thanks, was having some issues implementing my own! This is a great implementation!
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