» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 430 downloads

motzi 10/06/2018 - 18:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 17:21

looking good and especially the demo is nice, interaction-wise

readme 12/06/2018 - 23:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 04:55

V. Nice :)

mburk 13/06/2018 - 11:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 12:11

niceee
thanks for sharing

andresc4 14/06/2018 - 02:28

Wow, amazing, super fast! :D

wwrighter 08/12/2019 - 18:31

Thanks, was having some issues implementing my own! This is a great implementation!

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Shoutbox

~1d ago

~6d ago

joreg: Know someone who should learn #vvvv? Send them to one of our intro workshops in #Berlin https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/ #creativecoding

~6d ago

udo2013: @sunep:had an idea how to restore midi-data by one lick and bring the sliders in original position.patch in forum."restore midi.."

~12d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~12d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~16d ago

~16d ago

~18d ago

joreg: @soundreactor: yes