» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 512 downloads

motzi 10/06/2018 - 19:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 18:21

looking good and especially the demo is nice, interaction-wise

readme 13/06/2018 - 00:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 05:55

V. Nice :)

mburk 13/06/2018 - 12:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 13:11

niceee
thanks for sharing

andresc4 14/06/2018 - 03:28

Wow, amazing, super fast! :D

wwrighter 08/12/2019 - 19:31

Thanks, was having some issues implementing my own! This is a great implementation!

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Shoutbox

~4h ago

ggml: what a treat it is to sample the microdevil_intersect help patch from time to time

~5d ago

evvvvil: "FM-2030's messenger": Result of Tuesday's improvised live coding session on Twitch. 106 lines of shader code. https://www.shadertoy.com/view/3slyRX

~6d ago

metrowave: Thanks @Takuma, nice job!

~6d ago

u7angel: thanx cat, i would have missed the streaming...

~7d ago