» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 145 downloads

motzi 10/06/2018 - 19:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 18:21

looking good and especially the demo is nice, interaction-wise

readme 13/06/2018 - 00:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 05:55

V. Nice :)

mburk 13/06/2018 - 12:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 13:11

niceee
thanks for sharing

andresc4 14/06/2018 - 03:28

Wow, amazing, super fast! :D

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Shoutbox

~1d ago

gregsn: we have a new release candidate of beta37! download RC5 here: beta37-release-candidate #vvvv

~2d ago

fjen: open call CCL Mainz: http://choreographiccoding.org/labs/mainz-between-us-september-2018 … patch with our markerless tracking system, meet great artists and hackers

~3d ago

joreg: @ryuzaki it is all listed here: node17-workshop-material

~4d ago

ryuzaki: it seems all node17 workshop files are down (?)

~4d ago

u7angel: @ggml videos will come

~5d ago

ggml: some nice instastories from link presentations ::: will there be videos ?