» KinoBokeh
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

KinoBokeh

effect
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 827 downloads

motzi 10/06/2018 - 19:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 18:21

looking good and especially the demo is nice, interaction-wise

readme 13/06/2018 - 00:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 05:55

V. Nice :)

mburk 13/06/2018 - 12:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 13:11

niceee
thanks for sharing

andresc4 14/06/2018 - 03:28

Wow, amazing, super fast! :D

wwrighter 08/12/2019 - 19:31

Thanks, was having some issues implementing my own! This is a great implementation!

anonymous user login

Shoutbox

~3d ago

joreg: reminder: 12th #vvvv online meetup tonight, 8pm CET: 12.-worldwide-vvvv-meetup

~21d ago

domj: https://youtu.be/omqlZepW69g sonic pi live @ tami

~28d ago

benju: Job: Lehrkraft mit Kentnissen in Python, Machine Learning und Grundlagen der Informationstechnologie gesucht: https://bit.ly/2TtgOoJ

~28d ago

david: reminder: starting at 2pm CET today: online-workshop-shiny-generative-graphics-with-vvvv

~30d ago

readme: Let's appreciate the most important feature being the flat UI redesign. Even though blueprints still remain ugly ...