» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 273 downloads

motzi 10/06/2018 - 18:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 17:21

looking good and especially the demo is nice, interaction-wise

readme 12/06/2018 - 23:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 04:55

V. Nice :)

mburk 13/06/2018 - 11:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 12:11

niceee
thanks for sharing

andresc4 14/06/2018 - 02:28

Wow, amazing, super fast! :D

anonymous user login

Shoutbox

~7d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~7d ago

auralscapes: Thx for the advice. Much appreciated.

~7d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~7d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~8d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~11d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~12d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~14d ago

hrovac: someone at b-seite on saturday?