» KinoBokeh
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

KinoBokeh

effect
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 928 downloads

motzi 10/06/2018 - 18:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 17:21

looking good and especially the demo is nice, interaction-wise

readme 12/06/2018 - 23:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 04:55

V. Nice :)

mburk 13/06/2018 - 11:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 12:11

niceee
thanks for sharing

andresc4 14/06/2018 - 02:28

Wow, amazing, super fast! :D

wwrighter 08/12/2019 - 18:31

Thanks, was having some issues implementing my own! This is a great implementation!

dannielmach 25/12/2021 - 01:04

beautiful!!!

anonymous user login

Shoutbox

~1d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~2d ago

barbarerik: @joreg I meant in Gamma

~6d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~6d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~7d ago

karistouf: @joreg, thank you

~7d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~7d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~9d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.

~9d ago

qoupas: Hi, which nodes to use to parse real time data from a webpage ?