» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 191 downloads

motzi 10/06/2018 - 19:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 18:21

looking good and especially the demo is nice, interaction-wise

readme 13/06/2018 - 00:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 05:55

V. Nice :)

mburk 13/06/2018 - 12:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 13:11

niceee
thanks for sharing

andresc4 14/06/2018 - 03:28

Wow, amazing, super fast! :D

anonymous user login

Shoutbox

~7h ago

mediadog: @fleg Yes, will be premiering a new public work at Times Square the 25th - drop a line!

~20h ago

vasilis: Really nice!

~3d ago

fleg: Hi all! Anybody in New York and up for a beer? I´ll be there from 19th-30st.

~4d ago

ravazquez: @sebescudie that's awesome! We need the same for patches...

~6d ago

joreg: any heavy osc users? please check out this proposal for a new set of nodes: https://discourse.vvvv.org/t/simple-osc-nodes/16796

~7d ago

lasal: Paralib update Beta37 paralib