» KinoBokeh
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KinoBokeh

effect bokeh blur dx11 DoF
Credits: Keijiro Takahashi

about

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi.https://github.com/keijiro/KinoBokeh

download

KinoBokeh.zip
10.06.18 [18:02 UTC] by mburk | 221 downloads

motzi 10/06/2018 - 18:39

really beautiful! thanks for sharing!

u7angel 12/06/2018 - 17:21

looking good and especially the demo is nice, interaction-wise

readme 12/06/2018 - 23:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy 13/06/2018 - 04:55

V. Nice :)

mburk 13/06/2018 - 11:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir 13/06/2018 - 12:11

niceee
thanks for sharing

andresc4 14/06/2018 - 02:28

Wow, amazing, super fast! :D

anonymous user login

Shoutbox

~12h ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~12h ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~3d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~4d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~4d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~5d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~8d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~8d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~8d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv